The online computer book shop for UK & Europe                                   

   Books Home | About Us | Index | Next Record | Browse

 
  

Tel: 0121 706 6000 

Static Book Details Page - Computer Manuals Website

 Animating Real-Time Game Characters (Charles River Media Game Development (Paperback))
  

  Animating Real-Time Game Characters (Charles River Media Game Development (Paperback)) by Paul Steed

  • Published by: Charles River Media
  • Author: Paul Steed
  • Page Count: 412
  • Group: Multimedia
  • ISBN: 1584502703/9781584502708
  • Published: Dec 2002

Our Price: 32.13
Discount: 19%
RRP: 39.67 

For Latest Pricing and Availability Click Here
 

The online computer book shop for UK & Europe

Book store with some thing for everyone

Book Information and Description:

Animating Real-Time Game Characters (Charles River Media Game Development (Paperback))
Learn the basics of what makes a great character model and gain new insights to the many issues facing the character animator. Using the tried and proven methods found in Animating Real-Time Game Characters, you'll quickly bring your character animation to the next level. Find detailed coverage on modeling, rigging, and weighting real-time game characters using 3ds max and character studio. Explore effective keyframing techniques that focus on dramatic poses and proper timing. Discover how to work with and adjust motion capture data as well as what to look for when working with mocap studios. Get an inside glimpse at the process of taking a real-time game character from concept to export into a game technology. With the popularity of games like Quake III: Arena, Unreal Tournament, and Warcraft III, real-time gaming is here to stay. Whether you're a working professional or an eager novice, Animating Real-Time Game Characters will absolutely help you improve your character animation skills using 3ds max and character studio.


Brief Description:

Explore the complete process of animating game characters in real-time, and learn to make them fast, effective, and full of life with this practical guide. Using the tools of 3ds max and character studio, users learn everything they need for designing, modeling, texturing, rigging, and keyframing a dynamic character.