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Massively Multiplayer Game Development
MMP Design Techniques: provides a "big picture" design process and includes valuable insights learned by the Toontown Online team, as well as practical online customer support issues learned by the Ultima Online team.
MMP Architectures: features extensive coverage on applying object-oriented and Extreme Programming practices for
building robust MMP frameworks and architectures.
Server-Side Development: details the server side of online development, including seamless server pros and cons, development and maintenance issues, and wireless device porting tips.
Client-Side Development: covers movement prediction, character customization, and the challenges of console MMP games.
Database Techniques: explores this black art that very few developers have mastered. Covers the fundamentals of design and explains how and how not to use databases for online games.
Game Systems: addresses how to design the core game system that powers MMP games.
CD-ROM (Windows) includes demos and source code from the book in C++, Python, and Shockwave
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