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 Real Time 3D Terrain Engines Using C++ & DirectX
  

  Real Time 3D Terrain Engines Using C++ & DirectX by Greg Snook

  • Published by: CHARLES RIVER MEDIA
  • Author: Greg Snook
  • Page Count: 350
  • Group: GAMES PROGRAMMING
  • ISBN: 1584502045/9781584502043
  • Published: Aug 2003

Our Price: 29.24
Discount: 25%
RRP: 38.99 

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Book Information and Description:

Real Time 3D Terrain Engines Using C++ & DirectX
With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes. Many of today's popular games include entire outdoor environments and making these environments realistic and fast is a challenge for even the best programmers. Real-Time 3D Terrain Engines Using C++ and DirectX is written to teach users how to design a complete 3D game engine for outdoor environments using hardware-accelerated shaders in DirectX and C++. Covering everything from the fundamentals of DirectX 9, and creating realistic weather effects, to advanced terrain geometry management, the book works through the complete construction of a robust outdoor game engine. This is a practical reference for any programmer tasked with creating a realistic outdoor environment.

FEATURES

Teaches how to construct a complete 3D outdoor game engine

Covers all the essential topics, including C++ engine design, math and geometry primers, DirectX 9, geometry, animation, and lighting and effects

Details the design of realistic vertex and pixel shaders for outdoor surface lighting

Includes a CD-ROM with source code for each chapter, the final game engine, a sample game, example artwork, 3D models, and the DirectX 9 SDK