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 Real Time Rendering 2nd Edition
  

  Real Time Rendering 2nd Edition by Akenine-Moller, Tomas;Haines, Eric;Moller, Tomas

  • Published by: A.K. PETERS
  • Author: Akenine-Moller, Tomas;Haines, Eric;Moller, Tomas
  • Page Count: 474
  • Group: GRAPHICS
  • ISBN: 1568811829/9781568811826
  • Published: Nov 2002

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Book Information and Description:

Real Time Rendering 2nd Edition
Computer animation appears in movies, on television, in print and on the world wide web. The rapid advances in hardware and software mean that we are now experiencing only the beginning of the 3D computer graphics explosion.

Realistically animated 3D computer graphics rendered in real time is the goal of a computer animation industry. This text covers the development of real-time rendering (several frames per second) for use in computer games, computer-animated movies, advertising and other applications.

The authors have written the book that they wish they had when they started out. Focusing on the entire graphics pipeline, this text covers optimization, visual appearance, speed-up techniques and collision detection. The authors present new techniques and time-tested algorithms. Entire sections are devoted to special effects, polygon tesellation and model simplification. A large section on hardware ends the book.


Contents:

Preface

Chapter 1 - Introduction

Chapter 2 - The Graphics of Rendering Pipeline

Chapter 3 - Transforms

Chapter 4 - Visual Appearance

Chapter 5 - Texturing

Chapter 6 - Advanced Lighting and Shading

Chapter 7 - Non-Photorealistic Rendering

Chapter 8 - Image-Based Rendering

Chapter 9 - Acceleration Algorithms

Chapter 10 - Pipeline Optimization

Chapter 11 - Polygonal Techniques

Chapter 12 - Curves and Curved Surfaces

Chapter 13 - Intersection Test Methods

Chapter 14 - Collision Detection

Chapter 15 - Graphics Hardware

Chapter 16 - The Future

Appendix A - Some Linear Algebra

Appendix B - Trigonometry

Bibliography