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Real Sound Synthesis for Interactive Applications
This book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound. It is written at an introductory level with mathematical foundations provided
in appendices. An enclosed CD contains code examples and sound files.
Contents:
Digital audio signals
Sampling synthesis
Digital filters
Modal synthesis
The Fourier transform
Spectral modeling
Subband vocoders & filterbanks
Subtractive synthesis & LPC
Strings & bars
Nonlinearity
Tubes & air cavities
Two & three dimensions
FOFs
Editing sound models
A complete systems
Examples & applications
CD contains sound examples
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