The online computer book shop for UK & Europe                                   

   Books Home | About Us | Index | Next Record | Browse

 
  

Tel: 0121 706 6000 

Static Book Details Page - Computer Manuals Website

 Better Game Characters by Design: A Psychological Approach Book/DVD Package
  

  Better Game Characters by Design: A Psychological Approach Book/DVD Package by Katherine Isbister

  • Published by: MORGAN KAUFMANN
  • Author: Katherine Isbister
  • Page Count: 326
  • Group: PROGRAMMING - GAME DESIGN
  • ISBN: 1558609210/9781558609211
  • Published: Aug 2006

Our Price: 28.15
Discount: 12%
RRP: 31.99 

For Latest Pricing and Availability Click Here
 

The online computer book shop for UK & Europe

Book store with some thing for everyone

Book Information and Description:

Better Game Characters by Design: A Psychological Approach Book/DVD Package
Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences. This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it. Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results.

* Includes extensive illustrations, game examples, interviews with game designers, and clips from popular games on the DVD to illustrate concepts and best practices
* Uses a non-technical approach appropriate for artists and designers as well as developers
* Introduces and explains key concepts from psychology and social science, including cultural and gender specific roles and perceptions, and includes design exercises to explore ideas further

About the Author; Foreword by Tim Schafer; Preface; About the DVD; I First Impressions; 1 Social Surface; 2 Practical Questions - Dominance, Friendliness, and Personality; II Focus on the Player; 3 Culture; 4 Gender; III Using a Character's Social Equipment; 5 The Face; 6 The Body; 7 The Voice; IV Characters in Action; 8 Player-Characters; 9 Nonplayer-Characters; V Putting It All Together; 10 Process; 11 Evaluation; Appendix; Index