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 Introduction to 3D Game Programming with DirectX: 2002 (Wordware Game and Graphics Library)
  

  Introduction to 3D Game Programming with DirectX: 2002 (Wordware Game and Graphics Library) by Frank D. Luna

  • Published by: Wordware Publishing Inc.,U.S.
  • Author: Frank D. Luna
  • Page Count: 388
  • Group: Computer games
  • ISBN: 1556229135/9781556229138
  • Published: May 2003

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Book Information and Description:

Introduction to 3D Game Programming with DirectX: 2002 (Wordware Game and Graphics Library)
This title is available in a book and CD format. This book provides a thorough tutorial of the DirectX 2002 API and a solid introduction to 3D programming concepts. Special effects and useful algorithms are discussed and implemented. The book also covers specifics like DirectInput, integrating DirectAudio, key components of the D3DX utility library, and more. By the end of the book the reader will have a powerful class library that can be reused again and again in future 3D applications.


Brief Description:

Provides a thorough tutorial of the DirectX 2002 API and a solid introduction to 3D programming concepts. This title also covers specifics like DirectInput, integrating DirectAudio, key components of the D3DX utility library, and more.