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 Game Development Essentials: Game Project Management Book/DVD Package
  

  Game Development Essentials: Game Project Management Book/DVD Package by NOVAK ; HIGHT

  • Published by: DELMAR PUBLISHING
  • Author: NOVAK ; HIGHT
  • Page Count: 284
  • Group: GAMES PROGRAMMING
  • ISBN: 1418015415/9781418015411
  • Published: Mar 2007

Our Price: 24.41
Discount: 20%
RRP: 30.51 

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Book Information and Description:

Game Development Essentials: Game Project Management Book/DVD Package
Game Development Essentials: Game Project Management is the only book on the market that offers a comprehensive introduction to game project management in an informal and accessible style, while concentrating on both theory and practice. This book offers an overview of the game project management process including: roles and responsibilities of team members; phases of production; concept development; testing, marketing; scheduling; and budgeting. The fast-growing game industry has fueled rapid upward movement of game production staff into the ranks of management. This book will train readers in the tools and techniques necessary to become effective team leaders.

Features
* Written for the beginning student, this text provides a deep understanding of game-specific project management principles through its focused subject matter.
* Includes thought-provoking review and study questions to reinforce learning.
* Incorporates a wealth of case studies, quotations, tips, and profiles of game developers and producers plus concise author notes and problem-solving exercises to help the reader focus in on issues specific to game project management.
* Covers game project management techniques and documentation associated with design, programming, art, audio, and production planning.
* Discusses project management techniques specific to both game development studios and publishers involving both external and internal producers.

CONTENTS:

Chapter 1 - History of Game Project Management
Chapter 2 - Concept Development
Chapter 3 - Game Design
Chapter 4 - Technical Design
Chapter 5 - Art & Sound Design
Chapter 6 - Production Plan
Chapter 7 - Team Management
Chapter 8 - External Relationships
Chapter 9 - Putting It All Together from idea to reality
Resources

Companion DVD:
* Game engines
* Game design documentation
* Game design articles from Harvey Smith & Barrie Ellis
* Game project management spreadsheets
* Game concept art
* Game demos/trial versions