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Game Development Essentials
Get ready for a fascinating ride through the fastest-growing segment of the entertainment industry! As gaming evolves into a powerhouse industry and a dynamic career opportunity, the need has never been greater for a book that offers a penetrating introduction to the field and a clear explanation of the keys to success. A highly respected industry
observer and gaming instructor in Southern California, author Jeannie Novak showcases in this definitive work every important aspect of game development, beginning with a highly informative chapter on the background of the industry that provides the historical context for later chapters. The latest addition to the Game Development Essential series, An Introduction to Game Development examines content creation and the concepts behind the development of story, character, environment, level design, user interface, and sound. Novak also looks to the future of gaming, and in particular, at such promising technologies as online and mobile gaming. An entertaining read and a thoroughly researched and knowledgeable overview of the field, this book is an indispensable gateway to one of the most exciting career opportunities in the country today.
1. comprehensive coverage of all essential gaming topics ranges from planning, prototyping, and testing to production and marketing
2. case studies and profiles of prominent game developers offer a revealing behind-the-scenes look at the workings of the industry
3. thought-provoking questions help readers develop and fine-tune the skills specific to game development
4. discussion of game development applications extends beyond entertainment to highlight emerging applications in education, business, the military, and government
SECTION 1: Setup
The Development of an Industry: How Did We Get Here?
Game Elements: Genres, Platforms & Applications.
Player Elements: Market, Theory & Interactivity.
SECTION II: Scenarios
Creating Compelling Content: Storytelling: Building the Narrative.
Characters & Objects: Building the Identity.Interiors & Exteriors: Building the World.
User Interface: Building the Connection.Level Design: Building the Experience.
Music & Sound: Building the Atmosphere.
SECTION III: Strategy
Development & Business Cycles: Pre-Production: Planning & Processing.
Production: Prototyping & Playtesting.
Post-Production: Maintenance & Marketing.
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