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 Ship It! A Practical Guide to Successful Software Projects
  

  Ship It! A Practical Guide to Successful Software Projects by Jared Richardson ; Will Gwaltney

  • Published by: THE PRAGMATIC BOOKSHELF
  • Author: Jared Richardson ; Will Gwaltney
  • Page Count: 198
  • Group: SOFTWARE ENGINEERING
  • ISBN: 0974514047/9780974514048
  • Published: Jun 2005

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Book Information and Description:

Ship It! A Practical Guide to Successful Software Projects
Ship It! is a collection of tips that show the tools and
  techniques a successful project team has to use, and how
to use them
  well. You'll get quick, easy-to-follow advice on modern
  practices: which to use, and when they should be applied.
This book
  avoids current fashion trends and marketing hype; instead,
readers
  find page after page of solid advice, all tried and tested
in the
  real world.

  Aimed at beginning to intermediate programmers, Ship It!
will show you:

Which tools help, and which don't
How to keep a project moving
Approaches to scheduling that work
How to build developers as well as product
What's normal on a project, and what's not
How to manage managers, end-users and sponsors
Danger signs and how to fix them

Few of the ideas presented here are controversial or
extreme; most experienced
programmers will agree that this stuff works. Yet 50 to 70
percent of all
project teams in the U.S. aren't able to use even these
simple, well-accepted
practices effectively. This book will help you get started.

Ship It! begins by introducing the common technical
infrastructure that every project needs to get the job done.
Readers
can choose from a variety of recommended technologies
according to
their skills and budgets. The next sections outline the
necessary
steps to get software out the door reliably, using
well-accepted,
easy-to-adopt, best-of-breed practices that really work.

Finally, and most importantly, Ship It! presents common
problems that teams face, then offers real-world advice on
how to
solve them.

Introduction
Tools & infrastructure
Pragmatic project techniques
Tracer bullet development
Common problems