The online computer book shop for UK & Europe                                   

   Books Home | About Us | Index | Next Record | Browse

 
  

Tel: 0121 706 6000 

Static Book Details Page - Computer Manuals Website

 3D Game Animation for Dummies
  

  3D Game Animation for Dummies by Kelly Murdock

  • Published by: WILEY
  • Author: Kelly Murdock
  • Page Count: 380
  • Group: GRAPHICS - 3D
  • ISBN: 0764587897/9780764587894
  • Published: Jun 2005

Our Price: 11.19
Discount: 30%
RRP: 15.99 

For Latest Pricing and Availability Click Here
 

The online computer book shop for UK & Europe

Book store with some thing for everyone

Book Information and Description:

3D Game Animation for Dummies
* For readers intrigued by 3D video games as a hobby or a potential career, this book offers an introduction to the world of 3D game animation and provides step-by-step instructions on creating storyboards, scenery, characters, and even software
  
* Cover topics such as working with 3D coordinates, keyframing, NURBS modeling, lighting, rigging, skinning, particle effects, and more
  
* Video game sales exceeded the movie industry's box office draw last year by $1 billion

Introduction.

  
Part I: Creating 3D Content for Games.

  
Chapter 1: Getting Started with 3D Game Animation.

  
Chapter 2: Game and Art Design, and Creating Storyboards.

  
Chapter 3: Starting with Traditional Animation Basics.

  
Part II: Creating Interfaces, Modeling Scenery, and Texturing Backgrounds.

  
Chapter 4: Creating Game User Interfaces.

  
Chapter 5: Modeling Scenery and Props.

  
Chapter 6: Adding Details with Materials.

  
Chapter 7: Mapping Textures.

  
Chapter 8: Creating Effective Lighting.

  
Part III: Designing, Modeling, and Animating Game Characters.

  
Chapter 9: Techniques for Modeling Characters.

  
Chapter 10: Discovering the Basics of 3D Animation.

  
Chapter 11: Animating Characters.

  
Chapter 12: Animating Facial Movements.

  
Chapter 13: Automating Reactions with Dynamics.

  
Part IV: Animating Game Cut Scenes.

  
Chapter 14: Animating Scene Elements.

  
Chapter 15: Animating with Particles.

  
Chapter 16: Rendering an Animation.

  
Part V: The Part of Tens.

  
Chapter 17: Ten Types of Tools Used by Game Companies.

  
Chapter 18: Ten Creative Jobs in the Animation Industry.

  
Chapter 19: Ten Ways to Land a Job as a 3D Game Animator.

  
Appendix A: Using Game Engine Tools.

  
Appendix B: Glossary of Animation Terms.

  
Appendix C: Directory of Animation Schools.

  
Index.