The online computer book shop for UK & Europe                                   

   Books Home | About Us | Index | Next Record | Browse

 
  

Tel: 0121 706 6000 

Static Book Details Page - Computer Manuals Website

 Beginning ActionScript
  

  Beginning ActionScript by Nathan Derksen ; Jeff Berg

  • Published by: WROX/WILEY
  • Author: Nathan Derksen ; Jeff Berg
  • Page Count: 800
  • Group: FLASH 8 ACTIONSCRIPT
  • ISBN: 0764577689/9780764577680
  • Published: Apr 2006

Our Price: 18.19
Discount: 30%
RRP: 25.99 

For Latest Pricing and Availability Click Here
 

The online computer book shop for UK & Europe

Book store with some thing for everyone

Book Information and Description:

Beginning ActionScript


* Offering guidance in an exercise-oriented format that readers will find helpful, this book is the perfect mix of tutorial and hands-on coding
  

* Written by a well-known and well-respected Flash development expert, this code-intensive guide shows readers how to work with objects, write and use various functions, handle dynamic data, and integrate with XML
  

* Contains complete coverage of the ActionScript language, including data types, variables, events, and more
  

* Addresses important topics such as understanding how code fits into a Flash project and where it goes, working with new screen technology, and scripting for video and sound
  
  

  
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
  

  
Acknowledgments.

  
Introduction.

  
Chapter 1: Getting Started with Macromedia Flash.

  
Chapter 2: Getting Started with ActionScript 2.0.

  
Chapter 3: Understanding ActionScript Expressions and Loops.

  
Chapter 4: Exploring ActionScript Functions and Scope.

  
Chapter 5: Getting Started with Coding.

  
Chapter 6: Setting Up Flash Projects.

  
Chapter 7: Controlling Movie Clips.

  
Chapter 8: Pre-Loading Movies.

  
Chapter 9: Working with Components.

  
Chapter 10: Interacting with the User.

  
Chapter 11: Controlling Components.

  
Chapter 12: Debugging Debugged.

  
Chapter 13: Working with Vector Graphics.

  
Chapter 14: Applying Filter Effects.

  
Chapter 15: Working Directly with Bitmap Data.

  
Chapter 16: Using ActionScript for Animation.

  
Chapter 17: Automated Transitions.

  
Chapter 18: Handling Text.

  
Chapter 19: Using ActionScript for Media.

  
Chapter 20: Managing Video.

  
Chapter 21: Using ActionScript to Communicate with a Server.

  
Chapter 22: Reading XML.

  
Chapter 23: Communicating Between the Macromedia Flash Plug-in and the Browser.

  
Chapter 24: Putting JavaScript to Work.

  
Chapter 25: Uploading and Downloading Files.

  
Chapter 26: Communicating between the Flash Plug-in and the Operating System.

  
Chapter 27: Creating Custom Classes.

  
Appendix A: Exercise Answers.

  
Appendix B: Flash Keyboard Shortcuts.

  
Index.