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 Flash MX 2004 ActionScript Bible
  

  Flash MX 2004 ActionScript Bible by Robert Reinhardt ; Joey Lott

  • Published by: WILEY
  • Author: Robert Reinhardt ; Joey Lott
  • Page Count: 938
  • Group: FLASH MX 2004 ACTIONSCRIPT
  • ISBN: 0764543547/9780764543548
  • Published: May 2004

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Book Information and Description:

Flash MX 2004 ActionScript Bible


* Provides in-depth information to the more than one million Flash developers who want to take their animations to the next level using sophisticated interaction and data-driven content
  

* Flash ActionScript is an object-oriented scripting language used with Flash that allows the designer to control a movie in non-linear fashion, create sophisticated interactivity, control elements on the stage, collect and track input from the movie viewer, and exchange and manipulate data from external sources
  

* The most comprehensive Flash ActionScript guide available, cowritten by Robert Reinhardt, coauthor of Macromedia Flash MX 2004 Bible (0-7645-4303-2)
  

* Published to coincide with the release of Flash "X," the newest version of this widely used Web development tool
  

  

Foreword.

  
Preface.

  
Acknowledgments.

  
Part I: Conceptualizing Flash.

  
Chapter 1: An Introduction to Flash MX 2004.

  
Chapter 2: Working with Web Technologies and Interactive Models.

  
Chapter 3: Architecture for Flash Movies.

  
Part II: Laying the ActionScript Foundation.

  
Chapter 4: Learning ActionScript Basics.

  
Chapter 5: Constructing ActionScript.

  
Chapter 6: Working with Functions.

  
Chapter 7: Programming with Objects and Classes.

  
Chapter 8: Error Handling and Debugging.

  
Part III: MovieClip, Button, and Drawing API.

  
Chapter 9: MovieClip and Button Classes.

  
Chapter 10: The Drawing API.

  
Part IV: The Core Classes.

  
Chapter 11: Using the Array Class.

  
Chapter 12: The Number Class.

  
Chapter 13: The Math Class.

  
Chapter 14: Working with Dates and Times.

  
Chapter 15: Working with Strings.

  
Part V: The Movie Classes.

  
Chapter 16: The Color Class.

  
Chapter 17: The TextField and Selection Classes.

  
Chapter 18: Using the TextFormat Object and Style Sheets.

  
Chapter 19: The Mouse and Key Classes.

  
Chapter 20: The Stage and ContextMenu Classes.

  
Chapter 21: The System Class and the Capabilities and Security Objects.

  
Chapter 22: The PrintJob Class.

  
Part VI: The Audio and Video Classes.

  
Chapter 23: The Sound Class.

  
Chapter 24: The NetStream and Video Classes.

  
Part VII: The Data Classes.

  
Chapter 25: The SharedObject and LocalConnection Classes.

  
Chapter 26: The XML and LoadVars Classes.

  
Chapter 27: The XMLSocket Class.

  
Part VIII: Using Components.

  
Chapter 28: Using V2 UI Components.

  
Chapter 29: UI Component Style and Focus Management.

  
Chapter 30: Creating Your Own Components.

  
Part IX: Working with Flash in Other Environments.

  
Chapter 31: Working with Flash in the Web Browser.

  
Chapter 32: Making Movies Accessible and Universal.

  
Chapter 33: Scripting for the Flash Stand-Alone Player.

  
Part X: Creating Flash Applications.

  
Chapter 34: Managing and Loading Flash Content.

  
Chapter 35: Sending and Loading Data.

  
Chapter 36: Using the Built-In Web Service Functionality.

  
Chapter 37: Making Flash Forms.

  
Chapter 38: Using the RegExp Class.

  
Appendix A: What’s on the CD-ROM.

  
Index.