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 Building Great Flash MX Games
  

  Building Great Flash MX Games by M. David

  • Published by: WILEY
  • Author: M. David
  • Page Count: 252
  • Group: FLASH MX
  • ISBN: 0764519859 / 9780764519857
  • Published: Dec 2002

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Book Information and Description:

Building Great Flash MX Games
* Designed for both professionals and hobbyists, this is the most complete book on creating sophisticated games with Macromedia Flash MX
  
* Shows readers how to harness the full potential of Flash MX and Flash ActionScript
  
* Provides hands-on advice for creating commercial games, as well as games to boost a Web site's "stickiness," perk up presentations, or enhance educational materials
  
* Explains the tools, scripts, and other building blocks of Flash games tools and then shows how to put them together
  
* Companion Web site includes all source code and game artwork from the book as well as links to free game development tools and product trials

Acknowledgments.
  

Introduction.
  

Part I: Tools of the Trade.
  

Chapter 1: Macromedia Flash MX—The Game Developer's Platform.
  

Chapter 2: Developing and Storyboarding a Game.
  

Chapter 3: ActionScript: The Foundation of Creating Games with Flash MX.
  

Chapter 4: Collision Detection.
  

Chapter 5: Managing Sound.
  

Chapter 6: Adding Video.
  

Chapter 7: Creating 3D Elements.
  

Chapter 8: Optimizing Bandwidth for Enhanced Experience.
  

Chapter 9: Creating Dynamic Games Using Databases.
  

Chapter 10: Multi-user Games.
  

Part II: Building Games.
  

Chapter 11: Puzzle Games.
  

Chapter 12: Arcade Games.
  

Chapter 13: Flasher Man Adventure Game.
  

Chapter 14: 3D Games.
  

Chapter 15: PDA Games.
  

Appendix A: ActionScript Keyboard Commands.
  

Appendix B: Resources.
  

About the Author.
  

Colophon.
  

Index.

 

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