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 3DS Max 5 Fundamentals
  

  3DS Max 5 Fundamentals by Carolyn L. Stang ; Ted Boardman ; Steve Kroeger ; Carl M. Harris

  • Published by: NEW RIDERS PUBLISHING
  • Author: Carolyn L. Stang ; Ted Boardman ; Steve Kroeger ; Carl M. Harris
  • Page Count: 470
  • Group: 3D STUDIO
  • ISBN: 0735713189 / 9780735713185
  • Published: Dec 2002

Our Price: 26.24
Discount: 25%
RRP: 34.99 

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Book Information and Description:

3DS Max 5 Fundamentals
Jumpstart your quest for mastering 3ds max 5 with beginner level techniques that will apply to many aspects of 3d design. The exercises will walk you through steps that introduce and reinforce productive workflow methods for all users. The techniques focus on exciting new tools and features in 3ds max 5.

3d environment artists, whether for gaming, web content, film and television, or architecture have a responsibility to set the foundation and mood for all other aspects of 3d design. There is a plethora of books on character design and animation while the majority of jobs in the marketplace are for building environments for those few characters to exist in. This book walks you through several scenes that form a basis for learning tools, work methods, and efficient techniques that will make you a more valuable artist in a wide range of job opportunities. More experienced max users can also benefit from the fresh perspective and a focus on amazing new modeling tools, Global Illumination and Radiosity lighting, and animation enhancements included in 3ds max X. The book will include a CD ROM that will have all the project files needed to go with the book.

CONTENTS:

(NOTE: Each chapter begins with In This Part and concludes with a Summary.)

 Introduction.

I. CONCEPTS AND SCENE DEVELOPMENT.

 1. Graphics and 3ds max 5 Concepts: Laying the Groundwork.

II. A STREET SCENE.

 2. Modeling: A Medieval Street Scene.
 3. Applying Materials and Maps for a Convincing Outdoor Scene.
 4. Exterior Lighting: Standard and Advanced Methods.
 5. New Animation Concepts.

III. AN INTERIOR SCENE.

 6. Modeling for Radiosity and Efficiency.
 7. Materials and Mapping: Deeper into the Details.
 8. Interior Lighting with New Photometric Lights.
 9. Taking Control with Animation Controllers.

IV. A PERSONAL TRANSPORTER.

10. Introduction to Freeform Modeling.
11. Materials and Lighting: The Magic Combination.
12. Animation: Animating in World Space.
13. Effects: Reacting to Reactor.
14. Video Post: Tying It All Together.
Appendix A. What's on the CD-ROM.
Index.

 

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