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 Faster Smarter Beginning Programming
  

  Faster Smarter Beginning Programming by Jim Buyens

  • Published by: MICROSOFT PRESS
  • Author: Jim Buyens
  • Page Count: 320
  • Group: PROGRAMMERS REFERENCE BOOKS
  • ISBN: 0735617805 / 9780735617803
  • Published: Nov 2002

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Book Information and Description:

Faster Smarter Beginning Programming
Take charge of Microsoft Visual Basic - faster, smarter, better!

Now you can write your own programs with Microsoft Visual Basic .NET - faster, smarter, and better. Dive in - this friendly, high-energy guide makes it easy to learn exactly what you need. Use the numbered steps, code listings, and expert tips to accelerate your programming productivity - and move on to doing the cool things you want to do!

* Learn basic concepts, syntax, and language elements
* Follow easy coding techniques to build your dexterity
* Write and run your first Visual Basic .NET program
* Use built-in functions and classes or create your own
* Design the user interface with Windows Forms
* Program Web applications using Microsoft ASP.NET
* Access files and databases
* Debug and deploy your new programs

Table of Contents:

Acknowledgments xi
Introduction xiii
CHAPTER 1: Introducing Basic Concepts
    How Program Code and Data Occupy Memory
    Appreciating Data Types
    High-Level Languages
    The Concept of Layered Software
    Structured Programming Constructs
    Top-Down Design
    Subroutines and Functions
    Processing Events
    Classes and Objects
    Key Points
CHAPTER 2: Introducing Microsoft Visual Basic .NET
    Preparing Your System
        Preparing for .NET Windows Applications
        Preparing for .NET Web Applications
        Sizing Your Computer
    Obtaining Visual Basic .NET
    Installing Visual Basic .NET
    Easing into Visual Basic .NET
    Manipulating Visual Studio Windows
    Help, More Help, and Beyond Help
    Understanding Visual Basic .NET Syntax
    Writing and Running Your First Program
    Key Points
CHAPTER 3: Using Elementary Statements
    Using Data Types
    Using Literals
    Using Variables
    Using Constants
    Option Explicit and Option Strict
    Working with Arrays
    Scoping Out Variables
    Writing Decision Statements
    Writing Loops
        Coding Loops with DoLoop Statements
        Coding Loops with ForNext Statements
        Coding Loops with WhileEnd While Statements
    Example: Writing a Tape Calculator
    Key Points
CHAPTER 4: Using Operators and Expressions
    Introducing Operators
    Forming Expressions
    Using Arithmetic Operators
        Converting Numeric Types
    Using Assignment Operators
        Using Compound Operators
        Understanding Type Conversion
        Assigning Reference Variables
    Using Comparison Operators
        Comparing Numbers
        Comparing Strings
        Using the Like Operator
    Getting It Together with Concatenation Operators
    Using Logical Operators
        Using Short-Circuited Operators
    Using Bitwise Operators
    Using Miscellaneous Operators
    Testing Operators and Expressions
    Key Points
CHAPTER 5: Using Functions and Subroutines
    Introducing Functions and Subroutines
    Coding Your Own Functions and Subroutines
    Declaring Arguments
    Passing Arguments by Value
    Passing Arguments by Reference
    Sidestepping Arguments
    Specifying Return Values
    Exiting Functions and Subroutines
    Functions, Subroutines, Variables, and Scope
    Designing Functions and Subroutines Effectively
    Example: Writing a Four-Function Calculator
    Key Points
CHAPTER 6: Using Built-In Functions
    Finding Built-In Functions
    Using Type Conversion Functions
    Logical Functions
    Manipulating Dates
    Manipulating Strings
    Using Array Functions
    Generating Random Numbers
    Example: Shuffling Cards
        Initialize the Deck
        Shuffle the Cards
    Key Points
CHAPTER 7: Creating Classes and Objects
    The Deal with Objects
        A Touch of Class
        Scrupulous Methods
        Desirable Properties
        Matters of Scope
        Creating Objects from Classes
    Example 1: Shuffling with Class
    Construction and Destruction
    Using Property Procedures
    Using Structures
    Trying Times and Exceptional Results
    Example 2: Shuffling with Property Procedures
        Form1.vb
        Deck.vb
    Key Points
CHAPTER 8: Using Classes, Modules, and Forms
    Using .NET Framework Classes
        Finding .NET Methods and Classes
        Referencing Namespaces
        Importing Namespaces
    Making the Most of Objects and Classes
        Inheritance (and Not from Uncle Otto)
        Overloading and Polymorphism
        Events (i.e., Getting a Raise)
    Using Forms
    Using Modules
    Example: Dealing Cards
        Creating the Main Form
        Displaying the Player Forms
        Moving the Player Forms
        Declaring a Deck of Cards
        Dealing the Cards
        Ending the Game
        Playing a Card
    Key Points
CHAPTER 9: Designing and Using Windows Forms
    Designing User Interfaces
    Setting Form and Control Properties
    Using Message Boxes
    Finding and Creating Icons
    Example: Creating a Picture Viewer
        Creating the Picture Viewer Form
        Creating the Picture Viewer Icons
        Configuring the Form and Toolbar Icons
        Specifying Assembly Information
        Responding to File Exit and Help About Events
        Displaying a Picture File
        Copying a Picture to the Clipboard
        Displaying a Picture from the Clipboard
        Making the Toolbar Buttons Work
    Key Points
CHAPTER 10: Interacting with Windows Form Controls
    Form Control Categories
    Adding and Arranging Form Controls
    Working with Control Properties
        Achieving Positions of Control
        Oohs, Ahs, and Size
        Amazing Disappearing Form Control Tricks
        Tabs, Tab Orders, and TabIndex (But No Tab Dancing)
    Working With Text Boxes, Check Boxes, and Radio Buttons
    Working with List Boxes
        Coping with Single-Selection List Boxes
        Coping with Multiple-Selection ListBoxes
        Adding and Removing ListBox Entries From Code
    Responding to Windows Form Control Events
        Staging Keyboard Events
        Snapshotting Focus Events
        Listening for Click Events
        Reacting to Mouse Events
    Example: Reporting Crocodiles
        Creating the Crocodile Form
        Validating the Input Fields
        Writing the Output Record
    Key Points
CHAPTER 11: Accessing Databases
    SQL Concepts and Syntax
        Retrieving Data with the SELECT Statement
        Coding the SELECT Clause
        Coding the FROM Clause
        Coding the WHERE Clause
        Coding the GROUP BY Clause
        Coding the HAVING Clause
        Coding the ORDER BY Clause
        Adding Data with the INSERT Statement
        Changing Data with the UPDATE Statement
        Removing Data with the DELETE Statement
    Introducing ADO.NET
        Opening and Closing ADO.NET Connections
        Using Command Objects
        Using Data Readers
        Using the DataAdapter, DataSet, and DataTable Objects
    Displaying and Updating a Database
    Key Points
CHAPTER 12: Programming Web Forms
    Introducing the Web
    Creating Web Projects
    Examining a New ASP.NET Web Application
    Designing Web Forms
    The Life Cycle of an ASP.NET Page
    Adding Controls to a Web Form
        Using HTML Server Controls
        Using Web Server Controls
    Responding to Web Form Events
    Exchanging Data with the Web Visitor
    Testing Your Web Project
    Example: Date Evaluator
        Creating a Visual Web Page Design
        Add the Code Behind the Date Evaluator Web Page
    Key Points
INDEX

 

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