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 Teach Yourself Flash MX 2004 In 24 Hours
  

  Teach Yourself Flash MX 2004 In 24 Hours by Phillip Kerman

  • Published by: SAMS
  • Author: Phillip Kerman
  • Page Count: 570
  • Group: FLASH MX 2004
  • ISBN: 0672325942 / 9780672325946
  • Published: Nov 2003

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Book Information and Description:

Teach Yourself Flash MX 2004 In 24 Hours
Since its introduction in 1996, Macromedia Flash has become the standard for delivering high impact, vector-based graphics to the Web. Flash is deceptively simple at first, yet has great depth and flexibility.

Sams Teach Yourself Macromedia Flash MX in 24 Hours offers a clearly written, well-organized introduction to this powerful product, and gives the beginner an overview of the entire package, without becoming too overwhelming.

CONTENTS:

Introduction.

    I. ASSEMBLING THE GRAPHICS YOU'LL ANIMATE IN FLASH.

     Hour 1. Basics.

    Jumping Right In. Getting Your Bearings. Getting Around in Flash. Document Properties. File Types. Summary. Q&A. Workshop.

     Hour 2. Drawing and Painting Original Art in Flash.

    Drawing on the Stage. Tools. Selecting and Transforming Objects. Summary. Q&A. Workshop.

     Hour 3. Importing Graphics into Flash.

    Vector Graphics Versus Raster Graphics. Reasons to Avoid Importing Graphics. Importing Vector Graphics. Using Bitmaps (Also Known As Raster Graphics). Summary. Q&A. Workshop.

     Hour 4. Applied Advanced Drawing Techniques.

    Colors and Gradients. Customizing the Tools Panel. Isolating Objects. Grouping Objects. Summary. Q&A. Workshop.

     Hour 5. Using the Library for Productivity.

    The Concept of the Library. Using the Library. Using Symbols from the Library. Summary. Q&A. Workshop.

    II. ANIMATING IN FLASH.

     Hour 6. Understanding Animation.

    How Animation Works. Components of Animation. Summary. Q&A. Workshop.

     Hour 7. Animation the Old-Fashioned Way.

    Understanding the Brute-Force Animation Technique. Enhancing a Frame-by-Frame Animation. Summary. Q&A. Workshop.

     Hour 8. Using Motion Tweens to Animate.

    Creating a Motion Tween. Fine-Tuning a Motion Tween. Summary. Q&A. Workshop.

     Hour 9. Using Shape Tweens to Morph.

    Making a Shape Tween. Refining and Fine-Tuning a Shape Tween. Summary. Q&A. Workshop.

     Hour 10. Using Timeline Effects and Commands.

    Timeline Effects. Commands. Summary. Q&A. Workshop.

     Hour 11. Including Sound in Animations.

    Importing Sounds. Using Sounds. Controlling Quality and File Size. Summary. Q&A. Workshop.

     Hour 12. Using Layers in Animations.

    How Layers Work. Using Layer Properties for Visual Effect. Summary. Q&A. Workshop.

     Hour 13. Animating Using Movie Clip and Graphic Symbols.

    Movie Clip Symbol Behavior. Subtleties of Movie Clips. Summary. Q&A. Workshop.

    III. ADDING INTERACTIVITY AND ADVANCED ANIMATION.

     Hour 14. Making Buttons for the User to Click.

    Making a Button. Advanced Buttons. Summary. Q&A. Workshop.

     Hour 15. Using ActionScript and Behaviors to Create Nonlinear Movies.

    Using ActionScript. Using Behaviors. Summary. Q&A. Workshop.

     Hour 16. Using ActionScript for Advanced Interactivity.

    Making Drag-and-Drop Interactions. Programming in Flash. Summary. Q&A. Workshop.

     Hour 17. Using Components.

    What Is a Component? Using the RadioButton Component. Changing Component Styles. Summary. Q&A. Workshop.

     Hour 18. Using Video.

    Importing Video. Using Video. Optimizing Video. Other Video Options. Summary. Q&A. Workshop. Exercises.

    IV. PUTTING IT ALL TOGETHER FOR THE WEB.

     Hour 19. Linking a Movie to the Web.

    Basic Publishing. Simple Hyperlinks. Using Style Sheets. What Other Web Tasks Can Flash Do? Using Flash Inside a Larger Web Site. Uploading Files to a Web Server. Summary. Q&A. Workshop.

     Hour 20. Designing a Web Site to Be Modular.

    Loading Movies or JPGs. Determining When a Movie Is Fully Loaded and How to Unload It. Shared Library Items. Playing External Sounds. Summary. Q&A. Workshop.

     Hour 21. Optimizing a Flash Site.

    File Size Considerations. Performance Hits. Summary. Q&A. Workshop.

     Hour 22. Advanced Animation Techniques.

    It's the Result, Not the Technology. Applying Conventional Techniques. Summary. Q&A. Workshop.

     Hour 23. Working On Large Projects and in Team Environments.

    Production Methodologies. Applying Productivity Techniques. Summary. Q&A. Workshop.

     Hour 24. Publishing a Creation.

    How to Publish. Using Named Anchor Frames. Deciding Which Media Types to Publish. Exporting Other Media Types. Summary. Q&A. Workshop.

    V. APPENDIXES.

     Appendix A: Shapes You Can Make by Using Selection, Snap to Objects, and the.

    Canvas Level. Semicircle. Spokes on a Wheel. Five-Pointed Star. Oblique Cube. Sine Waves. 3D Sphere. Color Wheel.

     Appendix B: Resources.

    Tutorials and Other Online Resources. Content Sites. Third-Party Products. Statistics.

     Index.

 

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