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Teach Yourself Flash MX 2004 In 24 Hours
Since its introduction in 1996, Macromedia Flash has become the standard for delivering high impact, vector-based graphics to the Web. Flash is deceptively simple at first, yet has great depth and flexibility.
Sams Teach Yourself Macromedia Flash MX in 24 Hours offers a clearly written, well-organized introduction to this powerful product,
and gives the beginner an overview of the entire package, without becoming too overwhelming.
CONTENTS:
Introduction.
I. ASSEMBLING THE GRAPHICS YOU'LL ANIMATE IN FLASH.
Hour 1. Basics.
Jumping Right In. Getting Your Bearings. Getting Around in Flash. Document Properties. File Types. Summary. Q&A. Workshop.
Hour 2. Drawing and Painting Original Art in Flash.
Drawing on the Stage. Tools. Selecting and Transforming Objects. Summary. Q&A. Workshop.
Hour 3. Importing Graphics into Flash.
Vector Graphics Versus Raster Graphics. Reasons to Avoid Importing Graphics. Importing Vector Graphics. Using Bitmaps (Also Known As Raster Graphics). Summary. Q&A. Workshop.
Hour 4. Applied Advanced Drawing Techniques.
Colors and Gradients. Customizing the Tools Panel. Isolating Objects. Grouping Objects. Summary. Q&A. Workshop.
Hour 5. Using the Library for Productivity.
The Concept of the Library. Using the Library. Using Symbols from the Library. Summary. Q&A. Workshop.
II. ANIMATING IN FLASH.
Hour 6. Understanding Animation.
How Animation Works. Components of Animation. Summary. Q&A. Workshop.
Hour 7. Animation the Old-Fashioned Way.
Understanding the Brute-Force Animation Technique. Enhancing a Frame-by-Frame Animation. Summary. Q&A. Workshop.
Hour 8. Using Motion Tweens to Animate.
Creating a Motion Tween. Fine-Tuning a Motion Tween. Summary. Q&A. Workshop.
Hour 9. Using Shape Tweens to Morph.
Making a Shape Tween. Refining and Fine-Tuning a Shape Tween. Summary. Q&A. Workshop.
Hour 10. Using Timeline Effects and Commands.
Timeline Effects. Commands. Summary. Q&A. Workshop.
Hour 11. Including Sound in Animations.
Importing Sounds. Using Sounds. Controlling Quality and File Size. Summary. Q&A. Workshop.
Hour 12. Using Layers in Animations.
How Layers Work. Using Layer Properties for Visual Effect. Summary. Q&A. Workshop.
Hour 13. Animating Using Movie Clip and Graphic Symbols.
Movie Clip Symbol Behavior. Subtleties of Movie Clips. Summary. Q&A. Workshop.
III. ADDING INTERACTIVITY AND ADVANCED ANIMATION.
Hour 14. Making Buttons for the User to Click.
Making a Button. Advanced Buttons. Summary. Q&A. Workshop.
Hour 15. Using ActionScript and Behaviors to Create Nonlinear Movies.
Using ActionScript. Using Behaviors. Summary. Q&A. Workshop.
Hour 16. Using ActionScript for Advanced Interactivity.
Making Drag-and-Drop Interactions. Programming in Flash. Summary. Q&A. Workshop.
Hour 17. Using Components.
What Is a Component? Using the RadioButton Component. Changing Component Styles. Summary. Q&A. Workshop.
Hour 18. Using Video.
Importing Video. Using Video. Optimizing Video. Other Video Options. Summary. Q&A. Workshop. Exercises.
IV. PUTTING IT ALL TOGETHER FOR THE WEB.
Hour 19. Linking a Movie to the Web.
Basic Publishing. Simple Hyperlinks. Using Style Sheets. What Other Web Tasks Can Flash Do? Using Flash Inside a Larger Web Site. Uploading Files to a Web Server. Summary. Q&A. Workshop.
Hour 20. Designing a Web Site to Be Modular.
Loading Movies or JPGs. Determining When a Movie Is Fully Loaded and How to Unload It. Shared Library Items. Playing External Sounds. Summary. Q&A. Workshop.
Hour 21. Optimizing a Flash Site.
File Size Considerations. Performance Hits. Summary. Q&A. Workshop.
Hour 22. Advanced Animation Techniques.
It's the Result, Not the Technology. Applying Conventional Techniques. Summary. Q&A. Workshop.
Hour 23. Working On Large Projects and in Team Environments.
Production Methodologies. Applying Productivity Techniques. Summary. Q&A. Workshop.
Hour 24. Publishing a Creation.
How to Publish. Using Named Anchor Frames. Deciding Which Media Types to Publish. Exporting Other Media Types. Summary. Q&A. Workshop.
V. APPENDIXES.
Appendix A: Shapes You Can Make by Using Selection, Snap to Objects, and the.
Canvas Level. Semicircle. Spokes on a Wheel. Five-Pointed Star. Oblique Cube. Sine Waves. 3D Sphere. Color Wheel.
Appendix B: Resources.
Tutorials and Other Online Resources. Content Sites. Third-Party Products. Statistics.
Index.
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