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Teach Yourself Game Programming in 24 Hours
Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows API to construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite animation, and digitized sound
effects and music. A fully functional game engine provides readers with the ability to create their own future games.
CONTENTS:
Getting started
Interacting with game players
Animating games with sprites
Making noise with sound & music
Taking animation to the next level
Adding brains to ypur games
Spicing up your games
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