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ActionScript 3.0 Design Patterns
Now that ActionScript is reengineered from top to bottom as
a true object-oriented programming (OOP) language, reusable
design patterns are an ideal way to solve common problems in
Flash and Flex applications. If you're an experienced Flash
or Flex developer ready to tackle sophisticated programming
techniques with ActionScript
3.0, this hands-on introduction
to design patterns is the book you need.
ActionScript 3.0 Design Patterns takes you step by step
through the process, first by explaining how design patterns
provide a clear road map for structuring code that actually
makes OOP languages easier to learn and use. You then learn
about various types of design patterns and construct small
abstract examples before trying your hand at building
full-fledged working applications outlined in the book.
Topics in ActionScript 3.0 Design Patterns include:
Key features of ActionScript 3.0 and why it became an OOP
language
OOP characteristics, such as classes, abstraction,
inheritance, and polymorphism
The benefits of using design patterns
Creational patterns, including Factory and Singleton
patterns
Structural patterns, including Decorator, Adapter, and
Composite patterns
Behavioral patterns, including Command, Observer, Strategy,
and State patterns
Multiple design patterns, including Model-View-Controller
and Symmetric Proxy designs
During the course of the book, you'll work with examples of
increasing complexity, such as an e-business application
with service options that users can select, an interface for
selecting a class of products and individual products in
each class, an action game application, a video record and
playback application, and many more. Whether you're coming
to Flash and Flex from Java or C++, or have experience with
ActionScript 2.0, ActionScript 3.0 Design Patterns will have
you constructing truly elegant solutions for your Flash and
Flex applications in no time.
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