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 Java Swing 2nd Edition
  

  Java Swing 2nd Edition by Robert Eckstein ; Marc Loy ; Dave Wood ; James Elliott ; Brian Cole

  • Published by: O'REILLY & ASSOCIATES
  • Author: Robert Eckstein ; Marc Loy ; Dave Wood ; James Elliott ; Brian Cole
  • Page Count: 1200
  • Group: JAVA 1.2/JAVA 2 PLATFORM
  • ISBN: 0596004087/9780596004088
  • Published: Dec 2002

Our Price: 28.90
Discount: 32%
RRP: 42.50 

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Book Information and Description:

Java Swing 2nd Edition
Swing is a fully-featured user interface development kit for Java applications. Building on the foundations of the Abstract Window Toolkit (AWT), Swing enables cross-platform applications to use any of several pluggable look-and-feels. Swing developers can take advantage of its rich, flexible features and modular components, building elegant user interfaces with very little code.

This second edition of Java Swing thoroughly covers all the features available in Java 2 SDK 1.3 and 1.4. More than simply a reference, this new edition takes a practical approach. It is a book by developers for developers, with hundreds of useful examples, from beginning level to advanced, covering every component available in Swing.

All these features mean that there's a lot to learn. Even setting aside its platform flexibility, Swing compares favorably with any widely available user interface toolkit--it has great depth. Swing makes it easy to do simple things but is powerful enough to create complex, intricate interfaces.

Java Swing, 2nd edition includes :

* A new chapter on Drag and Drop
* Accessibility features for creating a user interface meeting the needs of all users
* Coverage of the improved key binding infrastructure introduced in SDK 1.3
* A new chapter on JFormattedTextField and input validation
* Mac OS X coverage and examples
* Coverage of the improved focus system introduced in SDK 1.4
* Pluggable Look-and-Feel coverage
* Coverage of the new layout manager, SpringLayout, from SDK 1.4
* Properties tables that summarize important features of each component
* Coverage of the 1.4 Spinner component
* Details about using HTML in components
* A new appendix listing bound actions for each component
* A supporting web site with utilities, examples, and supplemental materials

Whether you're a seasoned Java developer or just trying to find out what Java can do, you'll find Java Swing, 2nd edition an indispensable guide.

Table of Contents:

Preface

1. Introducing Swing
     What Is Swing?
     Swing Features
     Swing Packages and Classes
     The Model-View-Controller Architecture
     Working with Swing
     The Swing Set Demo
     Reading This Book

2. Jump-Starting a Swing Application
     Upgrading Your AWT Programs
     A Simple AWT Application
     Including Your First Swing Component
     Beyond Buttons
     What Is an Internal Frame?
     A Bigger Application

3. Swing Component Basics
     Understanding Actions
     Graphical Interface Events
     Graphics Environments
     Sending Change Events in Swing
     The JComponent Class
     Responding to Keyboard Input

4. Labels and Icons
     Labels
     Working with Images
     Support for HTML
     Icons
     Implementing Your Own Icons
     Dynamic Icons
     The ImageIcon Class

5. Buttons
     The ButtonModel Interface
     The DefaultButtonModel Class
     The AbstractButton Class
     The JButton Class
     The JToggleButton Class
     The JToggleButton.ToggleButtonModel Class
     The JCheckBox Class
     The JRadioButton Class
     The ButtonGroup Class

6. Bounded-Range Components
     The Bounded-Range Model
     The JScrollBar Class
     The JSlider Class
     The JProgressBar Class
     Monitoring Progress

7. Lists, Combo Boxes, and Spinners
     Lists
     Representing List Data
     Handling Selections
     Displaying Cell Elements
     The JList Class
     Combo Boxes
     The JComboBox Class
     Spinners
     Spinner Models
     Spinner Editors

8. Swing Containers
     A Simple Container
     The Root Pane
     Basic RootPaneContainers
     The JFrame Class
     The JWindow Class
     The JApplet Class

9. Internal Frames
     Simulating a Desktop
     The JInternalFrame Class
     The JDesktopPane Class
     The DesktopManager Interface
     Building a Desktop

10. Swing Dialogs
     The JDialog Class
     The JOptionPane Class
     Using JOptionPane
     Simple Examples
     Getting the Results
     A Comparison: Constructors Versus Static Methods
     Using Internal Frame Dialogs with JDesktopPane

11. Specialty Panes and Layout Managers
     The JSplitPane Class
     The JScrollPane Class
     The JTabbedPane Class
     Layout Managers
     The SpringLayout Class
     Other Panes

12. Chooser Dialogs
     The JFileChooser Class
     The File Chooser Package
     The Color Chooser
     The JColorChooser Class
     Developing a Custom Chooser Panel
     Developing a Custom Preview Panel
     Developing a Custom Dialog

13. Borders
     Introducing Borders
     Painting Borders Correctly
     Swing Borders
     Creating Your Own Border

14. Menus and Toolbars
     Introducing Swing Menus
     Menu Bar Selection Models
     The JMenuBar Class
     The JMenuItem Class
     The JPopupMenu Class
     The JMenu Class
     Selectable Menu Items
     Toolbars

15. Tables
     The JTable Class
     Implementing a Column Model
     Table Data
     Selecting Table Entries
     Rendering Cells
     Editing Cells
     Next Steps

16. Advanced Table Examples
     A Table with Row Headers
     Large Tables with Paging
     A Table with Custom Editing and Rendering
     Charting Data with a TableModel

17. Trees
     A Simple Tree
     Tree Models
     The JTree Class
     Tree Nodes and Paths
     Tree Selections
     Tree Events
     Rendering and Editing
     What Next?

18. Undo
     The Swing Undo Facility
     The UndoManager Class
     Extending UndoManager

19. Text 101
     The Swing Text Components
     The JTextComponent Class
     The JTextField Class
     A Simple Form
     The JPasswordField Class
     The JTextArea Class
     How It All Works

20. Formatted Text Fields
     The JFormattedTextField Class
     Handling Numerics
     The DefaultFormatter Class
     The MaskFormatter Class
     The InternationalFormatter Class
     The DateFormatter Class
     The NumberFormatter Class
     The DefaultFormatterFactory Class
     Formatting with Regular Expressions
     The InputVerifier Class

21. Carets, Highlighters, and Keymaps
     Carets
     Highlighters
     Keymaps

22. Styled Text Panes
     The JTextPane Class
     AttributeSets and Styles
     The Document Model
     Document Events
     Views
     The DocumentFilter Class
     The NavigationFilter Class

23. Editor Panes and Editor Kits
     The JEditorPane Class
     Overview of the Editor Kits
     HTML and JEditorPane
     Hyperlink Events
     The HTMLEditorKit Class
     Extending HTMLEditorKit
     Editing HTML
     Writing HTML
     Reading HTML
     A Custom EditorKit

24. Drag and Drop
     What Is Drag and Drop?
     The Drop API
     The Drag Gesture API
     The Drag API
     Rearranging Trees
     Finishing Touches

25. Programming with Accessibility
     How Accessibility Works
     The Accessibility Package
     Other Accessible Objects
     Types of Accessibility
     Classes Added in SDK 1.3 and 1.4
     The Accessibility Utility Classes
     Interfacing with Accessibility

26. Look and Feel
     Mac OS X and the Default Look-and-Feel
     How Does It Work?
     Key Look-and-Feel Classes and Interfaces
     The MultiLookAndFeel
     Auditory Cues
     Look-and-Feel Customization
     Creation of a Custom Look-and-Feel

27. Swing Utilities
     Utility Classes
     The Timer Class
     Tooltips
     Rendering Odds and Ends
     Event Utilities

28. Swing Under the Hood
     Working with Focus
     Multithreading Issues in Swing
     Lightweight Versus Heavyweight Components
     Painting and Repainting
     Creating Your Own Component

A. Look-and-Feel Resources

B. Component Actions

Index