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The Complete Animation Course
Animation is one of the most creative and exciting areas of film making today, but if you're new to the subject, where do you start?
This book, in a clearly structured coursebook format, covers everything from the start of storytelling to cel, stop action and 3D computer- generated animations.
There are carefully-chosen case studies
at the end of each section.
Richly illustrated with stills and artwork, here is an invaluable resource for beginners and professionals as well as anyone responsible for commissioning animations.
The Story: Character Development, the Screenplay,
the Storyboard, Storyboard Animatics
Stop-Action: Hardware and Software, Making Model Puppets,
Sets and Backgrounds, Animating Objects, Capturing
Movement,Time-Lapse
Simple Animation: History, Flipbooks, Rostrum Camera,
Software, Cutout, Image Capture, Digital Cutout, Collage,
Rotoscoping, Titling - Animated Text
Cel Animation: Basic Equipment, Production Cycle, Dope Sheet,
Backgrounds, Tracking Shots, Drawing Characters, Sound,
Lip Synch, Adapting to Digital, Pencil Test, Digital Techniques,
Vector Images
Web Animation: Animated GIF, Flash, 3D on the Web,
Internet Pros and Cons
3D CGI: 3D Software, Basic Modelling, Shaders and Textures,
Props and Scene-Building, Lighting, Animating Objects,
Camera Techniques, Rendering, Bryce Scenery,
Poser Characters, 3D into 2D, Games
Editing
Music and Final Credits
Distribution Media
Where to Now?
Glossary of Terms, Links, Index
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