The online computer book shop for UK & Europe                                   

   Books Home | About Us | Index | Next Record | Browse

 
  

Tel: 0121 706 6000 

Static Book Details Page - Computer Manuals Website

 Symbian OS C++ for Mobile Phones
  

  Symbian OS C++ for Mobile Phones by Richard Harrison

  • Published by: WILEY
  • Author: Richard Harrison
  • Page Count: 780
  • Group: C++
  • ISBN: 0470856114/9780470856116
  • Published: Apr 2003

Our Price: 25.15
Discount: 32%
RRP: 36.99 

For Latest Pricing and Availability Click Here
 

The online computer book shop for UK & Europe

Book store with some thing for everyone

Book Information and Description:

Symbian OS C++ for Mobile Phones
The ultimate developer's guide to Symbian OS C++ programming.

  
Programming Symbian OS is a key skill for mass market phone application development. Whether you are developing applications and services for shipping mobile phones, or involved in pre-market mobile phone development, this book will help you understand the fundamental theory behind developing Symbian OS C++ code for constrained devices.
  

  

* A collaborative book, incorporating the expertise of over 30 Symbian engineers
  

* Comprehensive coverage of Symbian OS suitable for programming Nokia and Sony Ericsson systems and any Symbian OS v7.0 based smartphone
  

* Also provides supporting material for Symbian OS v6.0 and v6.0 phones
  

* Accompanying CD includes demo version of Metrowerks toolchain for the P800
  

  

About this Book.

  
Foreword.

  
About the Authors.

  
Acknowledgments.

  
Getting Started.

  
System Structure.

  
C++ and Object Orientation.

  
A Simple Graphical Application.

  
Strings and Descriptors.

  
Error Handling and Cleanup.

  
Resource Files.

  
Basic APIs.

  
Stand-alone Applications.

  
Dialogs and Concrete Controls.

  
Graphics for Display.

  
Graphics for Interaction.

  
Files, Streams, and Stores.

  
Finishing Touches.

  
Device- and Size-independent Graphics.

  
A Mulituser Application.

  
Active Objects.

  
Client-server Framework.

  
The GSDP Server.

  
GDP Implementations.

  
Appendix 1. Example Projects.

  
Appendix 2. Developer Resources.

  
Appendix 3. TOGS Guide and Reference.

  
Appendix 4 Emulator Reference.

  
Index.