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 3ds Max 2008 Bible Book/DVD Package
  

  3ds Max 2008 Bible Book/DVD Package by Kelly L. Murdock

  • Published by: WILEY
  • Author: Kelly L. Murdock
  • Page Count: 1250
  • Group: 3D STUDIO
  • ISBN: 0470187603/9780470187609
  • Published: Jan 2008

Our Price: 18.89
Discount: 30%
RRP: 26.99 

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Book Information and Description:

3ds Max 2008 Bible Book/DVD Package
Master the complexities of 3ds Max by working through more than 150 short tutorials under the guidance of 3D expert Kelly Murdock. If you're a beginner, a Quick Start chapter shows you how to create an exciting animation your first day using the software. You'll find extensive detail on the latest features, allowing quick ramp-up for veterans of earlier 3ds versions. In addition, the book includes a 16-page, full-color insert with examples of cutting-edge 3ds Max art as well as a DVD with all the examples in the book, models and textures you can customize, a full-color and searchable PDF of the book.
  

CONTENTS:

About the Author.

  
Preface.

  
Acknowledgments.

  
Part I: Getting Started with 3ds Max.

  
Quick Start: Creating and Flying Through a Greek Temple.

  
Chapter 1: Exploring the Max Interface.

  
Chapter 2: Controlling and Configuring the Viewports.

  
Chapter 3: Working with Files, Importing, and Exporting.

  
Chapter 4: Customizing the Max Interface and Setting Preferences.

  
Part II: Working with Objects.

  
Chapter 5: Creating and Editing Primitive Objects.

  
Chapter 6: Selecting Objects, Setting Object Properties, and Using Layers and the Scene Explorer.

  
Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping.

  
Chapter 8: Cloning Objects and Creating Object Arrays.

  
Chapter 9: Grouping, Linking, and Parenting Objects.

  
Part III: Modeling Basics.

  
Chapter 10: Learning Modeling Basics and Working with Subobjects and Helpers.

  
Chapter 11: Drawing and Editing 2D Splines and Shapes.

  
Chapter 12: Modeling with Polygons.

  
Chapter 13: Introducing Modifiers and Using the Modifier Stack.

  
Part IV: Materials, Cameras, and Lighting Basics.

  
Chapter 14: Exploring the Material Editor.

  
Chapter 15: Creating and Applying Standard Materials.

  
Chapter 16: Creating Compound Materials and Using Material Modifiers.

  
Chapter 17: Adding Material Details with Maps.

  
Chapter 18: Configuring and Aiming Cameras.

  
Chapter 19: Using Lights and Basic Lighting Techniques.

  
Part V: Animation and Rendering Basics.

  
Chapter 20: Understanding Animation and Keyframe Basics.

  
Chapter 21: Animating with Constraints and Controllers.

  
Chapter 22: Learning to Render a Scene.

  
Part VI: Advanced Modeling.

  
Chapter 23: Building Complex Scenes with XRefs and Using Vault.

  
Chapter 24: Working with the Schematic View.

  
Chapter 25: Deforming Surfaces and Using the Mesh Modifiers.

  
Chapter 26: Working with Compound Objects

  
Chapter 27: Modeling with Patches and NURBS.

  
Chapter 28: Adding and Styling Hair, Fur, and Cloth.

  
Part VII: Advanced Materials.

  
Chapter 29: Using Specialized Material Types.

  
Chapter 30: Unwrapping UVs and Using Pelt Mapping.

  
Chapter 31: Creating Baked Textures and Normal Maps.

  
Part VIII: Advanced Animation Techniques.

  
Chapter 32: Using Animation Modifiers.

  
Chapter 33: Animating with the Expression Controller and Wiring Parameters.

  
Chapter 34: Working with Function Curves in the Track View.

  
Chapter 35: Using Animation Layers and the Motion Mixer.

  
Part IX: Dynamic Animation.

  
Chapter 36: Creating Particles and Particle Flow.

  
Chapter 37: Using Space Warps.

  
Chapter 38: Simulating Physics-Based Motion with reactor.

  
Part X: Working with Characters.

  
Chapter 40: Understanding Rigging and Working with Bones.

  
Chapter 41: Working with Inverse Kinematics.

  
Chapter 42: Creating and Animating Bipeds and Crowds.

  
Chapter 43: Skinning Characters.

  
Part XI: Advanced Lighting and Rendering.

  
Chapter 44: Working with Advanced Lighting, Light Tracing, and Radiosity.

  
Chapter 45: Using Atmospheric and Render Effects.

  
Chapter 46: Raytracing and mental ray.

  
Chapter 47: Batch and Network Rendering.

  
Chapter 48: Compositing with Render Elements and the Video Post Interface.

  
Part XII: MAXScript and Plug-Ins.

  
Chapter 49: Automating with MAXScript.

  
Chapter 50: Expanding Max with Third-Party Plug-Ins.

  
Appendix A: What’s New with 3ds Max 2008.

  
Appendix B: Installing and Configuring 3ds Max 2008.

  
Appendix C: 3ds Max 2008 Keyboard Shortcuts.

  
Appendix D: What’s on the DVD.

  
Index.

  
End-User License Agreement.