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 ActionScript 3.0 Bible
  

  ActionScript 3.0 Bible by R. Braunstein ; Mims H. Wright ; Josuha J. Noble

  • Published by: WILEY
  • Author: R. Braunstein ; Mims H. Wright ; Josuha J. Noble
  • Page Count: 735
  • Group: FLASH ACTIONSCRIPT 3.0
  • ISBN: 0470135603/9780470135600
  • Published: Nov 2007

Our Price: 18.89
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Book Information and Description:

ActionScript 3.0 Bible
ActionScript has matured into a full-fledged, object-oriented programming language for creating cutting-edge Web applications, and this comprehensive book is just what you need to succeed. If you want to add interactivity to Flash, build Flex applications, or work with animation — it's all here, and more. Packed with clear instruction, step-by-step tutorials, and advanced techniques, this book is your go-to guide to unlock the power of this amazing language. Learn the basics, apply object-oriented programming, and more.
  

CONTENTS:

Introduction.

  
Part I: Getting Started with ActionScript 3.0.

  
Chapter 1: Introducing ActionScript 3.0.

  
Chapter 2: Understanding ActionScript 3.0 Language Basics.

  
Chapter 3: Programming with Classes.

  
Chapter 4: Working with Methods and Functions.

  
Chapter 5: Validating Your Program.

  
Part II: Working with ActionScript 3.0 Objects.

  
Chapter 6: Using Strings.

  
Chapter 7: Working with Numbers and Math.

  
Chapter 8: Using Arrays.

  
Chapter 9: Using Objects.

  
Chapter 10: Working with XML.

  
Chapter 11: Working with Regular Expressions.

  
Part III: Working with the Display List.

  
Chapter 12: Understanding the Flash Player 9 Display List.

  
Chapter 13: Working with DisplayObjects in Flash CS3.

  
Chapter 14: Printing.

  
Chapter 15: Working with Text and Fonts.

  
Part IV: Understanding the Event Framework.

  
Chapter 16: Understanding Events.

  
Chapter 17: Working with Mouse and Keyboard Events.

  
Chapter 18: Using Timers.

  
Part V: Working with Error Handling.

  
Chapter 19: Understanding Errors.

  
Chapter 20: Using the AVM2 Debugger.

  
Chapter 21: Making Your Application Fault-Tolerant.

  
Part VI: Working with External Data.

  
Chapter 22: Understanding Networking Basics.

  
Chapter 23: Communicating with Server-Side Technologies.

  
Chapter 24: Saving Data to a Local Machine Using SharedObject.

  
Chapter 25: Managing File Uploads and Downloads.

  
Part VII: Enriching Your Program with Sound and Video.

  
Chapter 26: Working with Sound.

  
Chapter 27: Adding Video.

  
Chapter 28: Accessing Microphones and Cameras.

  
Part VIII: Programming Graphics and Motion.

  
Chapter 29: Applying Filters to Your Graphics.

  
Chapter 30: Drawing Vector Graphics Programmatically.

  
Chapter 31: Scripting Animation.

  
Chapter 32: Applying Transformations to Graphics.

  
Chapter 33: Drawing Bitmap Graphics Programmatically.

  
Part IX: Working with Binary Data.

  
Chapter 34: Working with Binary Data.

  
Part X: Deploying Your Program.

  
Chapter 35: Deploying Flash on the Web.

  
Chapter 36: Interfacing with JavaScript.

  
Chapter 37: Using Local Connections to Communicate Between Flash Applications.

  
Index.