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Microsoft Expression Blend Bible
* Microsoft Expression Interactive Designer will simplify the development of rich, interactive Web applications and this comprehensive reference introduces every tool and characteristic of this new software
* Detailing the ins and outs of the program, veteran authors Gurdy and Mary Leete provide professional
Web designers, developers, and serious home users with the know-how they need to create amazing Web sites
* Readers interested in online game development will enjoy the coverage of 3D Web animations-something Flash can't do
* Key topics include working with drawings, text, and 3D objects; adding audio, video, and animation; programming Expression Interactive Designer; and more
* Discusses how to integrate this program with the Vista operating system as well as other components of the Expression suite
About the Authors.
Acknowledgments.
Introduction.
Part I: Designing Next-Generation User Experiences.
Chapter 1: Exploring New User Interface Techniques.
Chapter 2: Working with the Workspace.
Chapter 3: Designing a Next-Generation Interface.
Chapter 4: Deploying Your Application Securely.
Part II: Creating and Transforming Vector Graphics.
Chapter 5: Drawing Shapes and Manipulating Paths.
Chapter 6: Manipulating Color, Fills, Gradients, and Transparency.
Chapter 7: Creating Styles and Using Resources.
Chapter 8: Using Principles of Graphic Design to Create Next-Generation Interfaces.
Part III: Designing with Type.
Chapter 9: Creating Flow Documents and Formatting Text.
Chapter 10: Styling Text and Using WPF Typographical Features.
Chapter 11: Using Principles of Typographic Design to Enhance the User Experience.
Part IV: Creating Cinematic User Interfaces.
Chapter 12: Using 3D Models.
Chapter 13: Employing Principles of 3D Design to Add Depth to the User Experience.
Chapter 14: Adding Audio, Video, and Animation.
Chapter 15: Applying Principles of Animation to User Interface Design.
Part V: Constructing Controls and Layouts.
Chapter 16: Creating and Customizing Controls.
Chapter 17: Employing Principles of Usability in Next-Generation User Interface Construction.
Chapter 18: Arranging Layout Panels.
Chapter 19: Applying Principles of Usability to Panel Layout.
Part VI: Coding, Data Binding, and XAML.
Chapter 20: Writing Code.
Chapter 21: Data Binding.
Chapter 22: More XAML.
Chapter 23: Putting It All Together.
Glossary.
Index.
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