The online computer book shop for UK & Europe                                   

   Books Home | About Us | Index | Next Record | Browse

 
  

Tel: 0121 706 6000 

Static Book Details Page - Computer Manuals Website

 You Can Program in C++: A Programmer's Introduction
  

  You Can Program in C++: A Programmer's Introduction by F. Glassborow

  • Published by: WILEY
  • Author: F. Glassborow
  • Page Count: 360
  • Group: C++
  • ISBN: 0470014687/9780470014684
  • Published: May 2006

Our Price: 16.79
Discount: 30%
RRP: 23.99 

For Latest Pricing and Availability Click Here
 

The online computer book shop for UK & Europe

Book store with some thing for everyone

Book Information and Description:

You Can Program in C++: A Programmer's Introduction
An interactive and fun way to learn C++, one of the most popular high-level programming languages for graphic applications
   

   

*
   
This unique, hands-on approach to learning C++ makes the experience fun and interesting by offering the opportunity for readers to get started on real coding
   

*
   
Features numerous examples and project ideas as well as GUI and audio extensions so readers can get instant feedback - in addition to instant gratification from producing a program that works
   

*
   
Written by one of the world's leading authorities on C and C++, the book includes invaluable reference sections at the end of each chapter
   

*
   
Discusses modern C++ idioms, which are often neglected in other publications
   

   

Preface.

   
Introduction.

   
C++ Overview.

   
Chapter 1. Getting Started.

   
Chapter 2. Fundamental Types, Operators and Simple Variables.

   
Chapter 3. Looping and Making Decisions.

   
Chapter 4. Namespaces & the C++ Standard Library.

   
Chapter 5. Writing functions in C++.

   
Chapter 6. Behaviour, Sequence Points & Order of Evaluation.

   
Chapter 7. Generic Functions.

   
Chapter 8. User Defined Types, Part 1: typedef and enum.

   
Chapter 9. User Defined Types, Part 2: Simple classes (value types).

   
Chapter 10. User Defined Types, Part 3: Simple classes (homogeneous entity types).

   
Chapter 11. Pointers, Smart Pointers, Iterators & Dynamic Instances.

   
Chapter 12. User Defined Types, Part 4: Class Hierarchies, Polymorphism, Inheritance and Subtypes.

   
Chapter 13. Dynamic Object Creation and Polymorphic Objects.

   
Chapter 14. Streams, Files & Persistence.

   
Chapter 15. Exceptions.

   
Chapter 16. Overloading Operators & Conversion Operators.

   
Chapter 17. Containers, Iterators and Algorithms.

   
Chapter 18. Something Old, Something New.

   
Appendix.