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Mental Ray for Maya, 3DS MAX, & XSI: A 3D Artist's Guide to Rendering
Turn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it’s packed with techniques and insights you can’t get anywhere else. Best of all, the book’s advanced rendering
concepts apply to other rendering software as well, including V-Ray, Brazil, Maxwell and RenderMan. You’ll get a high-level look at techniques that usually take professionals years to figure out.
CONTENTS:
Chapter 1 Introduction to mental ray.
Chapter 2 Rendering Algorithms.
Chapter 3 mental ray Output.
Chapter 4 Camera Fundamentals.
Chapter 5 Quality Control.
Chapter 6 Lights and Soft Shadows.
Chapter 7 Shadow Algorithms.
Chapter 8 Motion Blur.
Chapter 9 Surface Approximation Methods.
Chapter 10 The Fundamentals of Light and Shading Models.
Chapter 11 mental ray Shaders and Shader Trees.
Chapter 12 mental ray Textures and Projections.
Chapter 13 Indirect illumination.
Chapter 14 Final Gather and Ambient Occlusion.
Chapter 15 Subsurface Scattering.
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