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 Inside LightWave v9 Book/DVD Package
  

  Inside LightWave v9 Book/DVD Package by Dan Ablan

  • Published by: NEW RIDERS PUBLISHING
  • Author: Dan Ablan
  • Page Count: 722
  • Group: LIGHTWAVE
  • ISBN: 0321426843/9780321426840
  • Published: Mar 2007

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Book Information and Description:

Inside LightWave v9 Book/DVD Package
You hold in your hands the best-selling guide to NewTek's LightWave 3D animation software, completely updated for LightWave v9 by award-winning animator and trainer Dan Ablan. Rather than rehash the documentation like other books, this down-to-earth, easy-to-follow guide offers an invaluable set of project tutorials that teach you the ins and outs of LightWave and show you the techniques you need to master this powerful 3D software. Inside LightWave v9's accompanying DVD features hours of high- quality video training tutorials that will help you take the projects in the book to new heights. No other book has taught more LightWave 3D users than Inside LightWave.

Featured tutorials cover:
* Insights into the new LightWave v9 workflow
* Powerful new surfacing with the Node Editor
* Character modeling
* Bones and rigging for character animation
* Particle animation
* Hard body and soft body dynamics
* Rendering concepts with the new Global Render options
* Advanced camera tools
Accompanying DVD-ROM offers hours of unique training videos created just for this book, exclusively from 3DGarage.com (requires QuickTime); a demo of LightWave v9 for Mac OS and Windows; all of the projects from the book; royalty-free textures and reference images; and full-color screenshots from the book!

CONTENTS:

Copyright

Acknowledgments

Foreword

About the Author

About the Cover

Introduction

Getting the Most from Inside LightWave

Where Should You Start?

The Organization of This Book

System Considerations

Using the Book's DVD

Words to Work By

Chapter 1. LightWave v9 Modeler

Understanding Modeler

Tabs and Menus

Points, Edges, and Polygons

The Next Step

Chapter 2. LightWave v9 Layout

Understanding Layout

Menus and Tabs

Preferences

The Next Step

Chapter 3. Understanding Basic Textures

Using the Surface Editor

Introduction of the Node Editor

The Next Step

Chapter 4. Lighting

Working with Lights

Adding Lights

Global Illumination Options

Applying Lights in LightWave

Using Area Lights

The Material Connection

The Next Step

Chapter 5. 3D Cameras

Focus on Cameras

The Next Step

Chapter 6. Principles in Motion

Creating Motions with Keyframes

Navigating the Graph Editor

The Next Step

Chapter 7. Text and Logo Creation

Modeling 3D Text

The Next Step

Chapter 8. Modeling Still-Life Objects

Modeling Fruit

Building a Fruit Bowl

Building a Set for the Still Life

The Next Step

Chapter 9. Gadget Modeling

Types of Gadgets

The Next Step

Chapter 10. Character Modeling

Types of Characters

Building with Primitives

The Next Step

Chapter 11. Node-Based Texturing

Edit Nodes

The Next Step

Chapter 12. Bones and Rigging

Understanding Bones

Creating Hierarchies

Skelegons

The Next Step

Chapter 13. Particles in Motion

Particles In LightWave

The Next Step

Chapter 14. Dynamics in Motion

Dynamics in LightWave

The Next Step

Chapter 15. Advanced Cameras and Rendering

LightWave v9 Cameras

The LightWave Render Engine

The Next Step

Chapter 16. Compositing and Postprocessing Techniques

Understanding Compositing

The Next Step

Appendix A. Plug-ins and Resources

Plug-in Categories

Technical Reference

RGB Color Values

Reflection Properties

Refraction Properties

Color Temperatures of Light

Film Output Resolutions

Video Output Resolutions

More References You Can Use

Reading References

Audiovisual References

Web Resources

Appendix B. What's on the DVD

Technical Support Issues

DVD Contents

Using the Video Files

System Requirements

Loading the DVD Files

Project Files

Index