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 3DS MAX 7 Fundamentals
  

  3DS MAX 7 Fundamentals by Ted Boardman

  • Published by: NEW RIDERS PUBLISHING
  • Author: Ted Boardman
  • Page Count: 520
  • Group: 3D STUDIO
  • ISBN: 0321321383/9780321321381
  • Published: Apr 2005

Our Price: 25.72
Discount: 22%
RRP: 32.99 

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Book Information and Description:

3DS MAX 7 Fundamentals
Offering character animation functionality previously only available in programs costing two to three times as much, 3ds max 7 is everything you've dreamed of in a 3D modeling program-and more! Here to get you hands-on fast is a project-based guide from one of Discreet's own carefully chosen authorized training specialists, Ted Boardman. Completely updated with brand new tutorials, real-world projects, easy to understand explanations and a CD that includes all the files you need to complete the books many projects, Ted shows you how to maximize the program's potential in virtually any application or industry. You'll quickly learn the basics of modeling, applying materials and maps, applying lighting, and integrating animation before moving on to more advanced topics. You'll also find plenty of coverage of the bells and whistles new to 3ds max 7: Normal Mapping, the Parameter Editor, Paint Selections, as well as the award-winning character animation system, character studio(r).

CONTENTS:

Part 1: The Basics
Workflow
Fundamental Concepts

Part 2: Modelling
2D Shapes: Starting with the Foundation
Modifiers: Stack Them High
Lofting: Control Is Everything
3D Primitives: Building Blocks
The Editable Poly: Box Modelling
More Modifiers: Orderky Progression

Part 3: Lighting and Cameras
Cameras: Placement and Movement
Lighting Methods: Follow the Masters
Photometric Lights: Bouncing Basics

Part 4: Materials
The Material Editor: Your Palette at a Glance
Maps: Patterns Before Your Eyes
Mapping Coordinates: Getting the Right Fit

Part 5: Animation
Keyframe Animation: One Step at a Time
Controllers and Constraints: More Complexity, More Control
Hierarchical Linking: Ease Meets Complexity

Part 6: Special Effects
Reactor Dynamics: Collision Detection
Particle Flow: A System for Organizing Chaos
Effects: Making It Special