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 UML 2 & the Unified Process: Practical Object-Oriented Analysis & Design 2nd Edition
  

  UML 2 & the Unified Process: Practical Object-Oriented Analysis & Design 2nd Edition by Jim Arlow ; Ila Neustadt

  • Published by: ADDISON-WESLEY
  • Author: Jim Arlow ; Ila Neustadt
  • Page Count: 592
  • Group: UML
  • ISBN: 0321321278/9780321321275
  • Published: Jul 2005

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Book Information and Description:

UML 2 & the Unified Process: Practical Object-Oriented Analysis & Design 2nd Edition
"This book manages to convey the practical use of UML 2 in clear and understandable terms with many examples and guidelines. Even for people not working with the Unified Process, the book is still of great use. UML 2 and the Unified Process, Second Edition is a must-read for every UML 2 beginner and a helpful guide and reference for the experienced practitioner."

--Roland Leibundgut, Technical Director, Zuehlke Engineering Ltd.

"This book is a good starting point for organizations and individuals who are adopting UP and need to understand how to provide visualization of the different aspects needed to satisfy it. "

--Eric Naiburg, Market Manager, Desktop Products, IBM Rational Software

This thoroughly revised edition provides an indispensable and practical guide to the complex process of object-oriented analysis and design using UML 2. It describes how the process of OO analysis and design fits into the software development lifecycle as defined by the Unified Process (UP).

UML 2 and the Unified Process contains a wealth of practical, powerful, and useful techniques that you can apply immediately. As you progress through the text, you will learn OO analysis and design techniques, UML syntax and semantics, and the relevant aspects of the UP. The book provides you with an accurate and succinct summary of both UML and UP from the point of view of the OO analyst and designer.

This book provides

* Chapter roadmaps, detailed diagrams, and margin notes allowing you to focus on your needs
* Outline summaries for each chapter, making it ideal for revision, and a comprehensive index that can be used as a reference

New to this edition:

* Completely revised and updated for UML 2 syntax
* Easy to understand explanations of the new UML 2 semantics
* More real-world examples
* A new section on the Object Constraint Language (OCL)
* Introductory material on the OMG's Model Driven Architecture (MDA)

The accompanying website provides

* A complete example of a simple e-commerce system
* Open source tools for requirements engineering and use case modeling
* Industrial-strength UML course materials based on the book

CONTENTS:

Acknowledgments.

  Preface.

  I. INTRODUCING UML AND UP.

  1. What is UML?

      1.1 Chapter roadmap

      1.2 What is UML?

      1.3 The birth of UML

      1.4 MDA - the future of UML

      1.5 Why "unified"?

      1.6 Objects and UML

      1.7 UML structure

      1.8 UML building blocks

      1.9 UML common mechanisms

      1.10 Architecture

      1.11 What we have learned

  2. What is the Unified Process?

      2.1 Chapter roadmap

      2.2 What is UP?

      2.3 The birth of UP

      2.4 UP and the Rational Unified Process

      2.5 Instantiating UP for your project

      2.6 UP axioms

      2.7 UP is an iterative and incremental process

      2.8 UP structure

      2.9 UP phases

      2.10 What we have learned

  II. REQUIREMENTS.

  3. The requirements workflow.

      3.1 Chapter roadmap

      3.2 The requirements workflow

      3.3 Software requirements - metamodel

      3.4 Requirements workflow detail

      3.5 The importance of requirements

      3.6 Defining requirements

      3.7 Finding requirements

      3.8 What we have learned

  4. Use case modeling.

      4.1 Chapter roadmap

      4.2 Use case modeling

      4.3 UP activity: Find actors and use cases

      4.4 UP activity: Detail a use case

      4.5 Use case specification

      4.6 Requirements tracing

      4.7 When to apply use case modeling

      4.8 What we have learned

  5. Advanced use case modeling.

      5.1 Chapter roadmap

      5.2 Actor generalization

      5.3 Use case generalization

      5.4 "include"

      5.5 "extend"

      5.6 When to use advanced features

      5.7 Hints and tips for writing use cases

      5.8 What we have learned

  III. ANALYSIS.

  6. The analysis workflow.

      6.1 Chapter roadmap

      6.2 The analysis workflow

      6.3 Analysis artifacts - metamodel

      6.4 Analysis workflow detail

      6.5 Analysis model - rules of thumb

      6.6 What we have learned

  7. Objects and classes.

      7.1 Chapter roadmap

      7.2 What are objects?

      7.3 UML object notation

      7.4 What are classes?

      7.5 UML class notation

      7.6 Scope

      7.7 Object construction and destruction

      7.8 What we have learned

  8. Finding analysis classes.

      8.1 Chapter roadmap

      8.2 UP activity: Analyze a use case

      8.3 What are analysis classes?

      8.4 Finding classes

      8.5 Creating a first-cut analysis model

      8.6 What we have learned

  9. Relationships.

      9.1 Chapter roadmap

      9.2 What is a relationship?

      9.3 What is a link?

      9.4 What is an association?

      9.5 What is a dependency?

      9.6 What we have learned

  10. Inheritance and polymorphism.

      10.1 Chapter roadmap

      10.2 Generalization

      10.3 Class inheritance

      10.4 Polymorphism

      10.5 Advanced generalization

      10.6 What we have learned

  11. Analysis packages.

      11.1 Chapter roadmap

      11.2 What is a package?

      11.3 Packages and namespaces

      11.4 Nested packages

      11.5 Package dependencies

      11.6 Package generalization

      11.7 Architectural analysis

      11.8 What we have learned

  12. Use case realization.

      12.1 Chapter roadmap

      12.2 UP activity: Analyze a use case

      12.3 What are use case realizations?

      12.4 Use case realization - elements

      12.5 Interactions

      12.6 Lifelines

      12.7 Messages

      12.8 Interaction diagrams

      12.9 Sequence diagrams

      12.10 Combined fragments and operators

      12.11 Communication diagrams

      12.12 What we have learned

  13. Advanced use case realization.

      13.1 Chapter roadmap

      13.2 Interaction occurrences

      13.3 Continuations

      13.4 What we have learned

  14. Activity diagrams.

      14.1 Chapter roadmap

      14.2 What are activity diagrams?

      14.3 Activity diagrams and the UP

      14.4 Activities

      14.5 Activity semantics

      14.6 Activity partitions

      14.7 Action nodes

      14.8 Control nodes

      14.9 Object nodes

      14.10 Pins

      14.11 What we have learned

  15. Advanced activity diagrams.

      15.1 Chapter roadmap

      15.2 Connectors

      15.3 Interruptible activity regions

      15.4 Exception handling

      15.5 Expansion nodes

      15.6 Sending signals and accepting events

      15.7 Streaming

      15.8 Advanced object flow features

      15.9 Multicast and multireceive

      15.10 Parameter sets

      15.11 "centralBuffer" node

      15.12 Interaction overview diagrams

      15.13 What we have learned

  IV. DESIGN.

  16. The design workflow.

      16.1 Chapter roadmap

      16.2 The design workflow

      16.3 Design artifacts - metamodel

      16.4 Design workflow detail

      16.5 UP activity: Architectural design

      16.6 What we have learned

  17. Design classes.

      17.1 Chapter roadmap

      17.2 UP activity: Design a class

      17.3 What are design classes?

      17.4 Anatomy of a design class

      17.5 Well-formed design classes

      17.6 Inheritance

      17.7 Templates

      17.8 Nested classes

      17.9 What we have learned

  18. Refining analysis relationships.

      18.1 Chapter roadmap

      18.2 Design relationships

      18.3 Aggregation and composition

      18.4 Aggregation semantics

      18.5 Composition semantics

      18.6 How to refine analysis relationships

      18.7 One-to-one associations

      18.8 Many-to-one associations

      18.9 One-to-many associations

      18.10 Collections

      18.11 Reified relationships

      18.12 Exploring composition with structured classes

      18.13 What we have learned

  19. Interfaces and components.

      19.1 Chapter roadmap

      19.2 UP activity: Design a subsystem

      19.3 What is an interface?

      19.4 Provided and required interfaces

      19.5 Interface realization vs. inheritance

      19.6 Ports

      19.7 Interfaces and component-based development

      19.8 What is a component?

      19.9 Component stereotypes

      19.10 Subsystems

      19.11 Finding interfaces

      19.12 Designing with interfaces

      19.13 Advantages and disadvantages of interfaces

      19.14 What we have learned

  20. Use case realization-design.

      20.1 Chapter roadmap

      20.2 UP activity: Design a use case

      20.3 Use case realization-design

      20.4 Interaction diagrams in design

      20.5 Modeling concurrency

      20.6 Subsystem interactions

      20.7 Timing diagrams

      20.8 Example of use case realization-design

      20.9 What we have learned

  21. State machines.

      21.1 Chapter roadmap

      21.2 State machines

      21.3 State machines and the UP

      21.4 State machine diagrams

      21.5 States

      21.6 Transitions

      21.7 Events

      21.8 What we have learned

  22. Advanced state machines.

      22.1 Chapter roadmap

      22.2 Composite states

      22.3 Submachine states

      22.4 Submachine communication

      22.5 History

      22.6 What we have learned

  V. IMPLEMENTATION.

  23. The implementation workflow.

      23.1 Chapter roadmap

      23.2 The implementation workflow

      23.3 Implementation artifacts - metamodel

      23.4 Implementation workflow detail

      23.5 Artifacts

      23.6 What we have learned

  24. Deployment.

      24.1 Chapter roadmap

      24.2 UP activity: Architectural implementation

      24.3 The deployment diagram

      24.4 Nodes

      24.5 Artifacts

      24.6 Deployment

      24.7 What we have learned

  VI. SUPPLEMENTARY MATERIAL.

  25. Introduction to OCL.

      25.1 Chapter roadmap

      25.2 What is the Object Constraint Language (OCL)?

      25.3 Why use OCL?

      25.4 OCL expression syntax

      25.5 Package context and pathnames

      25.6 The expression context

      25.7 Types of OCL expressions

      25.8 The expression body

      25.9 OCL navigation

      25.10 Types of OCL expression in detail

      25.11 OCL in other types of diagrams

      25.12 Advanced topics

      25.13 What we have learned

  Appendix 1: Example use case model.

  Appendix 2: XML and use cases.

  Bibliography.

  Index.