|
Real Time UML 3rd Edition
Real Time UML, Third Edition, provides an overview of the essentials of real-time systems and an introduction to UML that focuses on the use of the ever-evolving standard in design and development. This accessible book examines requirements analysis, the definition of object structure and behavior, architectural and mechanistic design, and more detailed
designs that encompass data structure, operations, and exceptions. Numerous figures help illustrate UML design techniques, and detailed, real-world examples show the application of those techniques to embedded systems.
This significantly revised edition features the new UML 2.0 standard, which dramatically improves the clarity of the UML for capturing architectures and improving its scalability. Real Time UML, Third Edition, also introduces the UML Profile for Schedulability, Performance, and Time (STP Profile). The STP Profile provides a standardized way to capture schedulability and performance constraints of systems. This allows analysis tools to read and analyze UML models.
Key topic coverage includes:
* The Rapid Object-Oriented Process for Embedded Systems (ROPES)
* Concurrency and resource modeling with the Real-Time (SPT) UML Profile
* Tapping action semantics for greater executability
* Scenario modeling with timing diagrams
* Key strategies for object identification
* Defining object state behavior
* Representing and identifying threads
* Mechanistic design patterns
* Representing Command, Control, Communications, Computers, Intelligence, and Reconnaissance (C4ISR) Architectures with the UML
Foreword.
Preface to the Third Edition.
Preface to the Second Edition.
Preface to the First Edition.
1. Introduction to Real-Time and Embedded Systems.
What Is Special about Real-Time Systems?
Time, Performance, and Quality of Service.
Systems Engineering versus Software Engineering.
Advantages of Modeling with Objects.
MDA and Platform-Independent Models.
Model Organization Principles.
Working with Models.
2. Object Orientation with UML 2.0-Structural Aspects.
Little Things: Objects, Classes Interfaces, and Ports.
Big Things: Subsystems, Components, and Structured Classes.
Architectures in UML 2.0.
Organizational Things: Packages.
Concurrency and resource modeling with the RT UML Profile.
3. UML 2.0-Behavioral Aspects.
Behavioral and the UML.
Types of Behavior.
Behavior Primitives: Actions and Activities.
Behavior and the Single Object.
Interactions .
Summary.
4. Modeling Time, Performance, and Schedulability.
UML Profiles.
“RT UML” Profile.
References.
5. Requirements Analysis of Real-Time Systems.
Requirements.
Use Cases.
Detailing Use Cases.
Looking Ahead.
References.
6. Analysis: Object Domain Analysis.
The Object Discovery Process.
Connecting the Object Model with the Use Case Model.
Key Strategies for Object Identification.
Identifying Object Associations.
Object Attributes.
Discovering Candidate Classes.
Class Diagrams.
Looking Ahead.
References.
7. Analysis: Defining Object Behavior.
Object Behavior.
Defining Object State Behavior.
Interactions.
Defining Operations.
Looking Ahead.
References.
8. Architectural Design.
Overview of Design.
What Is Architectural Design?
Software Meeting Hardware: Deployment Architecture in UML.
Concurrency and Resource Design.
Looking Ahead.
References.
9. Mechanistic Design.
What Is Mechanistic Design?
Mechanistic Design Patterns.
Observer Pattern.
Proxy Pattern.
Reliable Transaction Pattern.
Smart Pointer Pattern.
Guarded Call Pattern.
Container Pattern.
Rendezvous Pattern.
Looking Ahead.
References.
10. Detailed Design.
What Is Detailed Design?
Data Structure.
Associations.
Operations.
Visibility.
Algorithms.
Exceptions .
Summary.
References.
11. Special Topic: C4ISR and the UML.
Introduction.
What is C4ISR?
Required Products.
Supporting Products.
Summary.
Acknowledgments.
References.
Appendix: Notational Summary.
|