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 3DS MAX MAXScript Essentials 2nd Edition
  

  3DS MAX MAXScript Essentials 2nd Edition by Autodesk

  • Published by: FOCAL PRESS
  • Author: Autodesk
  • Page Count: 296
  • Group: 3D STUDIO
  • ISBN: 0240809327/9780240809328
  • Published: Jan 2007

Our Price: 19.08
Discount: 17%
RRP: 22.99 

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Book Information and Description:

3DS MAX MAXScript Essentials 2nd Edition
Write your own MAXScript functions and utilities to automate repetitive tasks and create custom tools and UI elements. Beginning with an introduction to essential programming concepts, you learn the MAXScript basics that include cloning objects, MAX commands, toolbar access, picking scene nodes, picking points, and using the mousetrack command and painter interface. Real-world tutorial examples are provided throughout the book to demonstrate how to use the MAXScript techniques in your own production environment.

* The definitive introduction to MAXScript
* The companion CD includes media files for the real-world tutorial examples.

CONTENTS:

Introduction

What's New in this Edition

Why use MAXScript?

MAXScript History

MAXScript Files Locations

MAXScript File Loading Order

Understanding Script Types

MAXScript vs. Plug-ins

32-bit Max vs. 64-bit Max

Chapter 1: MAXScript Basics

Objectives

Introduction

Syntax and Organization

The MAXScript Listener

Macro Recorder

Functions

Local and Global Variables

Conditional Statements

Loop Structures

Collections

Structures

Strings

Creating and Running Scripts

Conclusion

Chapter 2: Constructing User Interfaces

Objectives

Introduction

Building User Interfaces

Creating a Working Script

Conclusion

Chapter 3: The 3ds Max Interface

Objectives

Introduction

Copy, Instance, and Reference

Picking Scene Objects

Picking Points

Conclusion

Chapter 4: Understanding Objects and Classes

Objectives

Introduction

Object Oriented Programming

MAXWrapper Class

Working with the MAXScript Reference

Conclusion

Chapter 5: Transforms and Animation

Objectives

Introduction

Position Transform

Scale Transform

Rotation Transform

Contexts

Animation

Animation Layers

Conclusion

Chapter 6: Working with MAXScript Objects

Objectives

Introduction

Applying Modifiers

Lights and Cameras

Materials

Bitmap Proxies

Controlling the Renderer

Booleans

Standard Booleans

ProBooleans

Callbacks

Randomizing

Conclusion

Chapter 7: File Handling, and Working with Directories

Objectives

Introduction

File Input and Output

Binary File I/O

Import/Export

Import

Export

FBX File Format

Working Directories

Directory Pathnames

Absolute

Relative

Symbolic Pathnames

Project Folder

Conclusion

Chapter 8: Advanced MaxScript Interface

Objectives

Introduction

MouseTrack

Painter Interface

Biped Interface

Scripted-plugins

Conclusion

Chapter 9: ActiveX, and .NET (dotNet)

Objectives

Introduction

ActiveX Controls

.NET (dotNet)

Conclusion

Appendix

Text Editors

MAXScript Editor

3rd-Party Editors

Debugging and Error Trapping and Handling

MAXScript Debugger

Visual MAXScript

Function Publishing System and Interfaces

Expression Controllers and Script Controllers

Index

Additional Resources