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 3D Game Environments: Create Professional 3D Game Worlds,
  

  3D Game Environments: Create Professional 3D Game Worlds, by Luke Ahearn

  • Published by: FOCAL PRESS
  • Author: Luke Ahearn
  • Page Count: 374
  • Group: GRAPHICS - 3D
  • ISBN: 0240808959 / 9780240808956
  • Published: May 2008

Our Price: 23.19
Discount: 20%
RRP: 28.99 

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Book Information and Description:

3D Game Environments: Create Professional 3D Game Worlds,
The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.

From a modern city to a steamy jungle, learn about the planning and technological considerations for 3D modeling, UV layout, and creating textures that goes into developing a realistic and appealing game environment with:
* The entire game world development process: from planning to modeling and texturing.
* Exercises and projects to practice with: each section includes projects to practice creating different world genres.
* CD with source art to practice with and use in your own projects, program demos, and plug-ins.

CONTENTS:

THE BASICS; Optimizations; 3D Concepts; Shaders; LOW POLYGON ENVIRONMENTS WITH SIMPLE SHADERS; Introduction to the low polygon large urban area; Modeling the Large Urban Environment; Texturing the Large Urban Environment; TERRAIN, FOLIAGE, AND MORE ADVANCED ASSET CREATION; Introduction to the Outdoor Environment and More Advanced Asset Creation; Terrain in Virtual Environments; Outdoor Asset Creation; The Jungle Base, an exercise using outdoor and advanced assets; Normal Mapping and advanced shader usage

 

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