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 Visual Modeling with Rational Rose 2002 and UML (Object Technology S.) (3rd Revised edition)
  

  Visual Modeling with Rational Rose 2002 and UML (Object Technology S.) (3rd Revised edition) by Terry Quatrani : Foreword by Grady Booch

  • Published by: Addison-Wesley Educational Publishers Inc
  • Author: Terry Quatrani : Foreword by Grady Booch
  • Page Count: 288
  • Group: Object-oriented programming (OOP)
  • ISBN: 0201729326/9780201729320
  • Published: Nov 2002

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Book Information and Description:

Visual Modeling with Rational Rose 2002 and UML (Object Technology S.) (3rd Revised edition)
The third edition of this popular book retains the practical approach to teaching visual modeling techniques and the industry standard Unified Modeling Language. Author Terry Quatrani, the Rose Evangelist from Rational Software Corporation, still uses the simplified case study (a course registration system for a fictional university) that has taught thousands of readers how to analyze and design an application using UML, and how to implement the application using Rational Rose. The screen shots and Rational Rose instructions have been updated to reflect the release of Rational Rose 2002. After a short history of the evolution of UML and a guide to the basic terms of software engineering, the book introduces the concept of requirements, use cases, and class diagrams. Further chapters move toward defining an architecture and even refining the design within the incremental methodology of Rational Rose.


Contents:

(NOTE: Each chapter concludes with a Summary.) Foreword

 Preface

 1

Introduction

 What Is Visual Modeling? The Triangle for Success

 The Role of Notation

 History of the UML

 The Role of Process

 What Is Iterative and Incremental Development? The Rational Unified Process

 The Rational Rose Tool

 2

Beginning a Project

 Defining the Right Project

 Eastern State University (ESU) Background

 Risks for the Course Registration Problem

 ESU Course Registration Problem Statement

 3

Creating Use Cases

 System Behavior

 Actors

 Use Cases

 Use Case Relationships

 Use Case Diagrams

 Activity Diagrams

 4

Finding Classes

 What Is an Object? State, Behavior, and Identity

 What Is a Class? Stereotypes and Classes

 Discovering Classes

 Documenting Classes

 Packages

 Objects and Classes in the ESU Course Registration Problem

 Class Diagrams

 5

Discovering Object Interaction

 Use Case Realization

 Documenting Scenarios

 Sequence Diagrams

 Sequence Diagrams and Boundary Classes

 Complexity and Sequence Diagrams

 Collaboration Diagrams

 Why Are There Two Different Diagrams? Sequence Diagram for the ESU Course Registration System

 6

Specifying Relationships

 The Need for Relationships

 Association Relationships

 Aggregation Relationships

 Association or Aggregation? Naming Relationships

 Role Names

 Multiplicity Indicators

 Reflexive Relationships

 Finding Relationships

 Package Relationships

 7

Adding Behavior and Structure

 Representing Behavior and Structure

 Creating Operations

 Documenting Operations

 Relationships and Operation Signatures

 Creating Attributes

 Documenting Attributes

 Displaying Attributes and Operations

 Association Classes

 8

Discovering Inheritance

 Inheritance

 Generalization

 Specialization

 Inheritance Trees

 Single Inheritance versus Multiple Inheritance

 Inheritance versus Aggregation

 9

Analyzing Object Behavior

 Modeling Dynamic Behavior

 States

 State Transitions

 Special States

 State Transition Details

 State Details

 10

Checking the Model

 Why Homogenize? Combining Classes

 Splitting Classes

 Eliminating Classes

 Consistency Checking

 Scenario Walk-Through

 Event Tracing

 Documentation Review

 11

Designing the System Architecture

 The Need for Architecture

 The Architecture Team

 The 4+1 View of Architecture

 The Logical View

 The Implementation View

 The Process View

 The Deployment View

 The Use Case View

 12

Building the Iterations

 The Iteration Planning Process

 Designing the User Interface

 Adding Design Classes

 The Emergence of Patterns

 Designing Relationships

 Designing Attributes and Operations

 Designing for Inheritance

 Coding, Testing, and Documenting the Iteration

 Using Reverse Engineering to Set the Stage for the Next Iteration

 Appendix A: Code Generation and Reverse Engineering with C++

 Appendix B: Code Generation and Reverse Engineering with Visual C++ and Visual Basic

 Appendix C: A Visual Basic Example

 Glossary

 Index

0201729326T09262002


Brief Description:

Shows how to use a tool (Rational Rose 2002), a process (the Rational Unified Process), and a language (the UML) to successfully visualize, specify, document, and construct a software system. This book covers topics that include: creating use cases; finding objects and classes; UML stereotypes and packages; iteration planning process; and more.