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Modern Operating Systems 3rd Edition Pearson International Edition
For Introductory Courses in Operating Systems in Computer Science, Computer Engineering, and Electrical Engineering programs. The widely anticipated revision of this worldwide best-seller incorporates the latest developments in operating systems (OS)technologies. The Third Edition includes up-to-date materials on relevant OS such as Linux, Windows,
and embedded real-time and multimedia systems. Tanenbaum also provides information on current research based on his experience as an operating systems researcher. Student Resources Include: *Online Exercises - Provide hands-on experience with building as well as analyzing the performance of OS. In particular, these exercises have been designed to provide experience with analyzing the resource consumptions in Windows and Linux.*Simulation Exercises - Designed to provide experience with building some key components of an OS, including process scheduling, main memory allocation, paging algorithms and virtual memory, and file systems.*Lab Experiments*GOAL: Prentice Hall's premier online homework and assessment system for Java Programming, OS, and Database Systems courses in Computer Science.Password-Protected Instructor Resources (Select the Resources Tab to View Downloadable Files): *Power Point Lecture Slides*Figures in both . jpeg and .eps file format*Solutions to Exercises*GOAL: Prentice Hall's premier online homework and assessment system for Java Programming, OS, and Database Systems courses in Computer Science.
CONTENTS:
1 INTRODUCTION 1.1 WHAT IS AN OPERATING SYSTEM? 1.1.1 The Operating System as an Extended Machine 1.1.2 The Operating System as a Resource Manager 1.2 HISTORY OF OPERATING SYSTEMS 1.2.1 The First Generation 1.2.2 The Second Generation 1.2.3 The Third Generation 1.2.4 The Fourth Generation 1.3 COMPUTER HARDWARE REVIEW 1.3.1 Processors 1.3.2 Memory 1.3.3 Disks 1.3.4 Tapes 1.3.5 I/O Devices 1.3.6 Buses 1.3.7 Booting the Computer 1.4 THE OPERATING SYSTEM ZOO 1.4.1 Mainframe Operating Systems 1.4.2 Server Operating Systems 1.4.3 Multiprocessor Operating Systems 1.4.4 Personal Computer Operating Systems 1.4.5 Handheld Computer Operating Systems 1.4.6 Embedded Operating Systems. 1.4.7 Sensor Node Operating Systems 1.4.8 Real-Time Operating Systems 1.4.9 Smart Card Operating Systems 1.5 OPERATING SYSTEM CONCEPTS 1.5.1 Processes 1.5.2 Address Spaces 1.5.3 Files 1.5.4 Input/Output 1.5.5 Protection 1.5.6 The Shell 1.5.7 Ontogeny Recapitulates Phylogeny 1.6 SYSTEM CALLS 1.6.1 System Calls for Process Management 1.6.2 System Calls for File Management 1.6.3 System Calls for Directory Management 1.6.4 Miscellaneous System Calls 1.6.5 The Windows Win32 API 1.7 OPERATING SYSTEM STRUCTURE 1.7.1 Monolithic Systems 1.7.2 Layered Systems 1.7.3 Microkernels 1.7.4 Client-Server Model 1.7.5 Virtual Machines 1.7.6 Exokernels 1.8 THE WORLD ACCORDING TO C 1.8.1 The C Language 1.8.2 Header Files 1.8.3 Large Programming Projects 1.8.4 The Model of Run Time 1.9 RESEARCH ON OPERATING SYSTEMS 1.10 OUTLINE OF THE REST OF THIS BOOK 1.11 METRIC UNITS 1.12 SUMMARY 2 PROCESSES AND THREADS 2.1 PROCESSES 2.1.1 The Process Model 2.1.2 Process Creation 2.1.3 Process Termination 2.1.4 Process Hierarchies 2.1.5 Process States 2.1.6 Implementation of Processes 2.1.7 Modeling Multiprogramming 2.2 THREADS 2.2.1 Thread Usage 2.2.2 The Classical Thread Model 2.2.3 POSIX Threads 2.2.4 Implementing Threads in User Space 2.2.5 Implementing Threads in the Kernel 2.2.6 Hybrid Implementations 2.2.7 Scheduler Activations 2.2.8 Pop-Up Threads 2.2.9 Making Single-Threaded Code Multithreaded 2.3 INTERPROCESS COMMUNICATION 2.3.1 Race Conditions 2.3.2 Critical Regions 2.3.3 Mutual Exclusion with Busy Waiting 2.3.4 Sleep and Wakeup 2.3.5 Semaphores 2.3.6 Mutexes 2.3.7 Monitors 2.3.8 Message Passing 2.3.9 Barriers 2.4 SCHEDULING 2.4.1 Introduction to Scheduling 2.4.2 Scheduling in Batch Systems 2.4.3 Scheduling in Interactive Systems 2.4.4 Scheduling in Real-Time Systems 2.4.5 Policy versus Mechanism 2.4.6 Thread Scheduling 2.5 CLASSICAL IPC PROBLEMS 2.5.1 The Dining Philosophers Problem 2.5.2 The Readers and Writers Problem 2.6 RESEARCH ON PROCESSES AND THREADS 2.7 SUMMARY 3 MEMORY MANAGEMENT 3.1 NO MEMORY ABSTRACTION 3.2 A MEMORY ABSTRACTION: ADDRESS SPACES 3.2.1 The Notion of an Address Space 3.2.2 Swapping 3.2.3 Managing Free Memory 3.3 VIRTUAL MEMORY 3.3.1 Paging 3.3.2 Page Tables 3.3.3 Speeding Up Paging 3.3.4 Page Tables for Large Memories 3.4 PAGE LACEMENT ALGORITHMS 3.4.1 The Optimal Page Replacement Algorithm 3.4.2 The Not Recently Used Page Replacement Algorithm 3.4.3 The First-In, First-Out 3.4.4 The Second Chance Page Replacement Algorithm 3.4.5 The Clock Page Replacement Algorithm 3.4.6 The Least Recently Used 3.4.7 Simulating LRU in Software 3.4.8 The Working Set Page Replacement Algorithm 3.4.9 The WSClock Page Replacement Algorithm 3.4.10 Summary of Page Replacement Algorithms 3.5 DESIGN ISSUES FOR PAGING SYSTEMS 3.5.1 Local versus Global Allocation Policies 3.5.2 Load Control 3.5.3 Page Size 3.5.4 Separate Instruction and Data Spaces 3.5.5 Shared Pages 3.5.6 Shared Libraries 3.5.7 Mapped Files 3.5.8 Cleaning Policy 3.5.9 Virtual Memory Interface 3.6 IMPLEMENTATION ISSUES 3.6.1 Operating System Involvement with Paging 3.6.2 Page Fault Handling 3.6.3 Instruction Backup 3.6.4 Locking Pages in Memory 3.6.5 Backing Store 3.6.6 Separation of Policy and Mechanism 3.7 SEGMENTATION 3.7.1 Implementation of Pure Segmentation 3.7.2 Segmentation with Paging: MULTICS 3.7.3 Segmentati
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