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 Object Oriented Software Construction 2nd Edition
  

  Object Oriented Software Construction 2nd Edition by Bertrand Meyer

  • Published by: PRENTICE-HALL
  • Author: Bertrand Meyer
  • Page Count: 1250
  • Group: OBJECT ORIENTED PROGRAMMING
  • ISBN: 0136291554/9780136291558
  • Published: Jun 1997

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Book Information and Description:

Object Oriented Software Construction 2nd Edition
62915-4

The definitive reference on the most important new technology in software!

??While the original version of OOSC is a classic, OOSC 2/E is destined to overshadow it and all other general introductions . . . literally an epic work.? ??James C. McKim, Jr., Hartford Graduate Center

??Compelling. Extremely well-written and literate . . . I recaptured that same sense of intellectual excitement I felt reading the first edition for the first time.? ??Paul Dubois, Lawrence Livermore National Laboratory, Editor, Scientific Programming Dept., Computers in Physics

??The definitive tome on Object-Orientation . . . the finest piece of writing and thinking about this vast subject . . . Bertrand has a lot to say of great importance and says it well in this significantly revised book.? ??Richard Wiener, University of Colorado, Colorado Springs, Editor, Journal for Object-Oriented Programming

A whole generation was introduced to object technology through the first edition of Bertrand Meyer's OOSC. This long-awaited new edition retains the qualities of clarity, practicality and scholarship that made the first an instant best-seller. It has been thoroughly revised and considerably expanded. No other book on the market provides such a breadth and depth of coverage on the most important technology in software development.

SOME OF THE NEW TOPICS COVERED IN DEPTH BY THIS SECOND EDITION:

* Concurrency, distribution, client-server and the Internet.
* Object-oriented databases, persistence, schema evolution.
* Design by contract: how to build software that works the first time around.
* A study of fundamental design patterns.
* How to find the classes and many others topics of object-oriented methodology.
* How to use inheritance well and detect misuses.
* Abstract data types: the theory behind object technology.
* Typing: role, issues and solutions.
* More than 400 references to books, articles, Web pages, newsgroups; glossary of object technology.
* And many new developments on the topics of the first edition: reusability, modularity, software quality, O-O languages, inheritance techniques, genericity, memory management, etc.

CONTENTS:

PART A: THE ISSUES.

 1. Software Quality.
 2. Criteria of Object Orientation.

PART B: THE ROAD TO OBJECT ORIENTATION.

 3. Modularity.
 4. Approaches to Reusability.
 5. Towards Object Technology.
 6. Abstract Data Types.

PART C: OBJECT-ORIENTED TECHNIQUES.

 7. The Static Structure: Classes.
 8. The Run-Time Structure: Objects.
 9. Memory Management.
10. Genericity
11. Design By Contract: Building Reusable Software.
12. When the Contract is Broken: Exception Handling.
13. Supporting Mechanisms.
14. Introduction to Inheritance.
15. Multiple Inheritance.
16. Inheritance Techniques.
17. Typing.
18. Global Objects and Constraints.

PART D: OBJECT-ORIENTED METHODOLOGY: APPLYING THE METHOD WELL.

19. On Methodology.
20. Design Pattern: Multi-panel Interactive Systems.
21. Inheritance Case Study: "undo" in an Interactive System.
22. How to Find the Classes.
23. Principles of Class Design.
24. Using Inheritance Well.
25. Useful Techniques.
26. A Sense of Style.
27. Object-Oriented Analysis.
28. The Software Construction Process.
29. Teaching the Method.

PART E: ADVANCED TOPICS.

30. Concurrency, Distribution, Client-Server and the Internet.
31. Object Persistence and Databases.
32. Some O-O Techniques for Graphical Interactive Applications.

PART F: APPLYING THE METHOD IN VARIOUS LANGUAGES AND ENVIRONMENTS.

33. O-O Programming and Ada.
34. Emulating Object Technology in non-O-O Environments.
35. Simula to Java and Beyond: Major O-O Languages and Environments.

PART G: DOING IT RIGHT.

36. An Object-Oriented Environment.
Epilogue.

PART H: APPENDICES.

Appendix A: Extracts From the Base Libraries.
Appendix B: Genericity Versus Inheritance.
Appendix C: Principles, Rules, Precepts and Definitions.
Appendix D: A Glossary of Object Technology.
Appendix E: Bibliography Index.
Bibliography.