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Object Oriented Software Construction 2nd Edition
62915-4
The definitive reference on the most important new technology in software!
??While the original version of OOSC is a classic, OOSC 2/E is destined to overshadow it and all other general introductions . . . literally an epic work.? ??James C. McKim, Jr., Hartford Graduate Center
??Compelling. Extremely well-written
and literate . . . I recaptured that same sense of intellectual excitement I felt reading the first edition for the first time.? ??Paul Dubois, Lawrence Livermore National Laboratory, Editor, Scientific Programming Dept., Computers in Physics
??The definitive tome on Object-Orientation . . . the finest piece of writing and thinking about this vast subject . . . Bertrand has a lot to say of great importance and says it well in this significantly revised book.? ??Richard Wiener, University of Colorado, Colorado Springs, Editor, Journal for Object-Oriented Programming
A whole generation was introduced to object technology through the first edition of Bertrand Meyer's OOSC. This long-awaited new edition retains the qualities of clarity, practicality and scholarship that made the first an instant best-seller. It has been thoroughly revised and considerably expanded. No other book on the market provides such a breadth and depth of coverage on the most important technology in software development.
SOME OF THE NEW TOPICS COVERED IN DEPTH BY THIS SECOND EDITION:
* Concurrency, distribution, client-server and the Internet.
* Object-oriented databases, persistence, schema evolution.
* Design by contract: how to build software that works the first time around.
* A study of fundamental design patterns.
* How to find the classes and many others topics of object-oriented methodology.
* How to use inheritance well and detect misuses.
* Abstract data types: the theory behind object technology.
* Typing: role, issues and solutions.
* More than 400 references to books, articles, Web pages, newsgroups; glossary of object technology.
* And many new developments on the topics of the first edition: reusability, modularity, software quality, O-O languages, inheritance techniques, genericity, memory management, etc.
CONTENTS:
PART A: THE ISSUES.
1. Software Quality.
2. Criteria of Object Orientation.
PART B: THE ROAD TO OBJECT ORIENTATION.
3. Modularity.
4. Approaches to Reusability.
5. Towards Object Technology.
6. Abstract Data Types.
PART C: OBJECT-ORIENTED TECHNIQUES.
7. The Static Structure: Classes.
8. The Run-Time Structure: Objects.
9. Memory Management.
10. Genericity
11. Design By Contract: Building Reusable Software.
12. When the Contract is Broken: Exception Handling.
13. Supporting Mechanisms.
14. Introduction to Inheritance.
15. Multiple Inheritance.
16. Inheritance Techniques.
17. Typing.
18. Global Objects and Constraints.
PART D: OBJECT-ORIENTED METHODOLOGY: APPLYING THE METHOD WELL.
19. On Methodology.
20. Design Pattern: Multi-panel Interactive Systems.
21. Inheritance Case Study: "undo" in an Interactive System.
22. How to Find the Classes.
23. Principles of Class Design.
24. Using Inheritance Well.
25. Useful Techniques.
26. A Sense of Style.
27. Object-Oriented Analysis.
28. The Software Construction Process.
29. Teaching the Method.
PART E: ADVANCED TOPICS.
30. Concurrency, Distribution, Client-Server and the Internet.
31. Object Persistence and Databases.
32. Some O-O Techniques for Graphical Interactive Applications.
PART F: APPLYING THE METHOD IN VARIOUS LANGUAGES AND ENVIRONMENTS.
33. O-O Programming and Ada.
34. Emulating Object Technology in non-O-O Environments.
35. Simula to Java and Beyond: Major O-O Languages and Environments.
PART G: DOING IT RIGHT.
36. An Object-Oriented Environment.
Epilogue.
PART H: APPENDICES.
Appendix A: Extracts From the Base Libraries.
Appendix B: Genericity Versus Inheritance.
Appendix C: Principles, Rules, Precepts and Definitions.
Appendix D: A Glossary of Object Technology.
Appendix E: Bibliography Index.
Bibliography.
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