|
Game Design & Development: Introduction to the Game Industry
The electronic game industry now dominates home entertainment around the world. Find out waht it takes to have a career in the game industry, designing and developing your own computer and console games.
Introduction to the Game Industry gives you a complete overview of how to create and market electronic games. You learn how the process works:
form creating an idea for a game; describing the game concept in production documents; building game assets such as artwork, ame data, and code; to final packaging and marketing of the product. Author Michael Moore provides comprehensive coverage of key game-industry concepts such as the elements of gameplay, interface design, storytelling, and the economics of producing a successful game.
CONTENTS:
Preface
Part One: Introduction
Chapter 1: How Games Are Made
Chapter 2: The Evolution of Games
Chapter 3: Overview of Game Genres
Chapter 4: Overview of Game Platforms
Part Two: Game Development Cycle
Chapter 5: The Production Cycle
Chapter 6: The Production Team
Chapter 7: Scheduling and Budgets
Part Three: Documenting the Idea
Chapter 8: The Elements of Game Play
Chapter 9: Committing Ideas to Paper
Chapter 10: The Game Design Document
Chapter 11: Technical Review
Part Four: Implementing the Vision
Chapter 12: Coding the Game
Chapter 13: Visualizing the Game
Chapter 14: Hearing the Game
Part Five: Elements of Game Design Implementation
Chapter 15: Interface Design
Chapter 16: Math and Logic and Artificial Intelligence
Chapter 17: Storytelling in Games
Chapter 18: Prototyping and Building Playfields
Chapter 19: Completing the Game
Part Six: The Business Side of Games
Chapter 20: Marketing the Game
Chapter 21: Economics of the Game Industry
Chapter 22: Breaking Into the Game Industry
Appendix A: What's on the CD-ROM
Glossary
References
Resources
Index
|