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 Game Design & Development: Introduction to the Game Industry
  

 

  • Published by: PRENTICE-HALL
  • Author: Moore, Michael E.; Sward, Jennifer
  • Page Count: 720
  • Group: PROGRAMMING - GAME DESIGN
  • ISBN: 0131687433/9780131687431
  • Published: Nov 2006

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Book Information and Description:

Game Design & Development: Introduction to the Game Industry
The electronic game industry now dominates home entertainment around the world. Find out waht it takes to have a career in the game industry, designing and developing your own computer and console games.
Introduction to the Game Industry gives you a complete overview of how to create and market electronic games. You learn how the process works: form creating an idea for a game; describing the game concept in production documents; building game assets such as artwork, ame data, and code; to final packaging and marketing of the product. Author Michael Moore provides comprehensive coverage of key game-industry concepts such as the elements of gameplay, interface design, storytelling, and the economics of producing a successful game.

CONTENTS:

Preface

Part One: Introduction

Chapter 1: How Games Are Made

Chapter 2: The Evolution of Games

Chapter 3: Overview of Game Genres

Chapter 4: Overview of Game Platforms

Part Two: Game Development Cycle

Chapter 5: The Production Cycle

Chapter 6: The Production Team

Chapter 7: Scheduling and Budgets

Part Three: Documenting the Idea

Chapter 8: The Elements of Game Play

Chapter 9: Committing Ideas to Paper

Chapter 10: The Game Design Document

Chapter 11: Technical Review

Part Four: Implementing the Vision

Chapter 12: Coding the Game

Chapter 13: Visualizing the Game

Chapter 14: Hearing the Game

Part Five: Elements of Game Design Implementation

Chapter 15: Interface Design

Chapter 16: Math and Logic and Artificial Intelligence

Chapter 17: Storytelling in Games

Chapter 18: Prototyping and Building Playfields

Chapter 19: Completing the Game

Part Six: The Business Side of Games

Chapter 20: Marketing the Game

Chapter 21: Economics of the Game Industry

Chapter 22: Breaking Into the Game Industry

Appendix A: What's on the CD-ROM

Glossary

References

Resources

Index