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 Introduction to Computing & Programming With Java: A Multimedia Approach
  

  Introduction to Computing & Programming With Java: A Multimedia Approach by Barbara Ericson ; Mark Guzdial

  • Published by: PRENTICE-HALL
  • Author: Barbara Ericson ; Mark Guzdial
  • Page Count: 560
  • Group: JAVA 5/JAVA 2 PLATFORM
  • ISBN: 0131496980 / 9780131496989
  • Published: May 2006

Our Price: 39.47
Discount: 6%
RRP: 41.99 

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Book Information and Description:

Introduction to Computing & Programming With Java: A Multimedia Approach
New computer science students are far more motivated when they are creating programs they care about. Reflecting that insight, this complete first course in Java introduces each new concept in the context of programs that manipulate students’own sounds, pictures, web pages, and video: programs that help them communicate.

  Mark Guzdial and Barbara Ericson draw on their innovative work at Georgia Tech, work that has significantly improved student success, and earned the recognition of the National Science Foundation. This book presents new techniques only after demonstrating why students need them to solve meaningful problems. Students can then run their digital media programs get immediate feedback that helps them stay on the right track.

  Open-ended assignments are designed to motivate, promote creativity, and encourage collaboration and friendly competition, using the simple, intuitive, lightweight DrJava development environment. At the same time, students learn to create robust, efficient Java code for any IDE or platform.

  Skills include:

* fundamentals of object development
* loops, arrays, and matrices
* drawing with Java’s Graphics and Graphics2D classes
* generating HTML databases and using basic SQL queries
* understanding and modifying algorithms
* program performance and reliability

A dual-platform CD-ROM (for Macintosh(R) and Windows(R)) includes raw media materials and programming source code for the book’s exercises and all necessary software, including Sun Microsystems’ Java 2 Platform, Standard Edition and more.

CONTENTS:

Preface iv

  Contents xi

  1 Introduction to Computer Science and Media Computation

  2 Introduction to Java

  3 Introduction to Programming

  4 Modifying Pictures using Loops

  5 Modifying Pixels in a Matrix

  6 Conditionally Modifying Pixels

  7 Drawing

  8 Modifying all Samples in a Sound

  9 Modifying Samples using Ranges

  10 Combining and Creating Sounds

  11 Creating Classes

  12 Creating and Modifying Text

  13 Making Text for the Web

  14 Encoding, Manipulating, and Creating Movies

  15 Speed

  16 JavaScript

  APPENDICES

  A Quick Reference to Java

  A.1 Variables

  A.2 Method Declarations

  A.3 Loops

  A.4 Conditionals

  A.5 Operators

  A.6 String escapes

  A.7 Classes

  A.8 Fields

  A.9 Constructors

  A.10 Packages

 

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