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 Computer Networks: A Systems Approach 4th Edition Hardback
  

  Computer Networks: A Systems Approach 4th Edition Hardback by Larry L. Peterson ; Bruce S. Davie

  • Published by: MORGAN KAUFMANN
  • Author: Larry L. Peterson ; Bruce S. Davie
  • Page Count: 806
  • Group: GENERAL
  • ISBN: 0123705487/9780123705488
  • Published: Apr 2007

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Book Information and Description:

Computer Networks: A Systems Approach 4th Edition Hardback
Computer Networks, 4E is the only introductory computer networking book written by authors who have had first-hand experience with many of the protocols discussed in the book, who have actually designed some of them as well, and who are still actively designing the computer networks today.

This newly revised edition continues to provide an enduring, practical understanding of networks and their building blocks through rich, example-based instruction. The authors' focus is on the why of network design, not just the specifications comprising today's systems but how key technologies and protocols actually work in the real world to solve specific problems. The new edition makes less use of computer code to explain protocols than earlier editions. Moreover, this new edition shifts the focus somewhat higher in the protocol stack where there is generally more innovative and exciting work going on at the application and session layers than at the link and physical layers.

* Completely updated with new sidebar discussions that cover the deployment status of protocols described in the book.
* Addition of sizeable number of new exercises and solutions.
* Downloadable Opnet network simulation software and lab experiments manual.
* New and revised instructor support material, including Powerpoint slides, eps version of figures appearing in the text; sample exams; lecture notes; UNIX sockets programming assignments.

CONTENTS:

Foreword

Foreword to the First Edition

Preface

Chapter 1: Foundation

Problem: Building a Network

1.1 Applications

1.2 Requirements

1.2.1 Connectivity

1.2.2 Cost-Effective Resource Sharing

1.2.3 Support for Common Services

1.3 Network Architecture

1.3.1 Layering and Protocols

1.3.2 OSI Architecture

1.3.3 Internet Architecture

1.4 Implementing Network Software

1.4.1 Application Programming Interface (Sockets)

1.4.2 Example Application

1.4.3 Protocol Implementation Issues

1.5 Performance

1.5.1 Bandwidth and Latency

1.5.2 Delay Bandwidth Product

1.5.3 High-Speed Networks

1.5.4 Application Performance Needs

1.6 Summary

Open Issue: Ubiquitous Networking

Further Reading

Exercises

Chapter 2: Direct Link Networks

Problem: Physically Connecting Hosts

2.1 Hardware Building Blocks

2.1.1 Nodes

2.1.2 Links

2.2 Encoding (NRZ, NRZI, Manchester, 4B/5B)

2.3 Framing

2.3.1 Byte-Oriented Protocols (PPP)

2.3.2 Bit-Oriented Protocols (HDLC)

2.3.3 Clock-Based Framing (SONET)

2.4 Error Detection

2.4.1 Two-Dimensional Parity

2.4.2 Internet Checksum Algorithm

2.4.3 Cyclic Redundancy Check

2.5 Reliable Transmission

2.5.1 Stop-and-Wait

2.5.2 Sliding Window

2.5.3 Concurrent Logical Channels

2.6 Ethernet (802.3)

2.6.1 Physical Properties

2.6.2 Access Protocol

2.6.3 Experience with Ethernet

2.7 Rings (802.5, FDDI, RPR)

2.7.1 Token Ring Media Access Control

2.7.2 Token Ring Maintenance

2.7.3 FDDI

2.7.4 Resilient Packet Ring (802.17)

2.8 Wireless

2.8.1 Bluetooth/802.15.1

2.8.2 802.11/Wi-Fi

2.8.3 802.16/WiMAX

2.8.4 Cell Phone Technologies

2.9 Summary

Open Issue: Sensor Networks

Further Reading

Exercises

Chapter 3: Packet Switching

Problem: Not All Networks Are Directly Connected

3.1 Switching and Forwarding

3.1.1 Datagrams

3.1.2 Virtual Circuit Switching

3.1.3 Source Routing

3.2 Bridges and LAN Switches

3.2.1 Learning Bridges

3.2.2 Spanning Tree Algorithm

3.2.3 Broadcast and Multicast

3.2.4 Limitations of Bridges

3.3 Cell Switching (ATM)

3.3.1 Cells

3.3.2 Segmentation and Reassembly

3.3.3 Virtual Paths

3.3.4 Physical Layers for ATM

3.4 Implementation and Performance

3.4.1 Ports

3.4.2 Fabrics

3.5 Summary

Open Issue: The Future of Switching

Further Reading

Exercises

Chapter 4: Internetworking

Problem: There Is More Than One Network

4.1 Simple Internetworking (IP)

4.1.1 What Is an Internetwork?

4.1.2 Service Model

4.1.3 Global Addresses

4.1.4 Datagram Forwarding in IP

4.1.5 Address Translation (ARP)

4.1.6 Host Configuration (DHCP)

4.1.7 Error Reporting (ICMP)

4.1.8 Virtual Networks and Tunnels

4.2 Routing

4.2.1 Network as a Graph

4.2.2 Distance Vector (RIP)

4.2.3 Link State (OSPF)

4.2.4 Metrics

4.2.5 Routing for Mobile Hosts

4.2.6 Router Implementation

4.3 Global Internet

4.3.1 Subnetting

4.3.2 Classless Routing (CIDR)

4.3.3 Interdomain Routing (BGP)

4.3.4 Routing Areas

4.3.5 IP Version 6 (IPv6)

4.4 Multicast

4.4.1 Multicast Addresses

4.4.2 Multicast Routing (DVMRP, PIM, MSDP)

4.5 Multiprotocol Label Switching

4.5.1 Destination-Based Forwarding

4.5.2 Explicit Routing

4.5.3 Virtual Private Networks and Tunnels

4.6 Summary

Open Issue: Deployment of IPv6

Further Reading

Exercises

Chapter 5: End-to-End Protocols

Problem: Getting Processes to Communicate

5.1 Simple Demultiplexer (UDP)

5.2 Reliable Byte Stream (TCP)

5.2.1 End-to-End Issues

5.2.2 Segment Format

5.2.3 Connection Establishment and Termination

5.2.4 Sliding Window Revisited

5.2.5 Triggering Transmission

5.2.6 Adaptive Retransmission

5.2.7 Record Boundaries

5.2.8 TCP Extensions

5.2.9 Alternative Design Choices

5.3 Remote Procedure Call

5.3.1 RPC Fundamentals

5.3.2 RPC Implementations (SunRPC, DCE)

5.4 Transport for Real-Time Applications (RTP)

5.4.1 Requirements

5.4.2 RTP Details

5.4.3 Control Protocol

5.5 Performance

5.6 Summary

Open Issue: Application-Specific Protocols

Further Reading

Exercises

Chapter 6: Congestion Control and Resource Allocation

Problem: Allocating Resources

6.1 Issues in Resource Allocation

6.1.1 Network Model

6.1.2 Taxonomy

6.1.3 Evaluation Criteria

6.2 Queuing Disciplines

6.2.1 FIFO

6.2.2 Fair Queuing

6.3 TCP Congestion Control

6.3.1 Additive Increase/Multiplicative Decrease

6.3.2 Slow Start

6.3.3 Fast Retransmit and Fast Recovery

6.4 Congestion-Avoidance Mechanisms

6.4.1 DECbit

6.4.2 Random Early Detection (RED)

6.4.3 Source-Based Congestion Avoidance

6.5 Quality of Service

6.5.1 Application Requirements

6.5.2 Integrated Services (RSVP)

6.5.3 Differentiated Services (EF, AF)

6.5.4 Equation-Based Congestion Control

6.6 Summary

Open Issue: Inside versus Outside the Network

Further Reading

Exercises

Chapter 7: End-to-End Data

Problem: What Do We Do with the Data?

7.1 Presentation Formatting

7.1.1 Taxonomy

7.1.2 Examples (XDR, ASN.1, NDR)

7.1.3 Markup Languages (XML)

7.2 Data Compression

7.2.1 Lossless Compression Algorithms

7.2.2 Image Compression (JPEG)

7.2.3 Video Compression (MPEG)

7.2.4 Transmitting MPEG over a Network

7.2.5 Audio Compression (MP3)

7.3 Summary

Open Issue: Computer Networks Meet Consumer Electronics

Further Reading

Exercises

Chapter 8: Network Security

Problem: Security Attacks

8.1 Cryptographic Tools

8.1.1 Principles of Ciphers

8.1.2 Symmetric-Key Ciphers

8.1.3 Public-Key Ciphers

8.1.4 Authenticators

8.2 Key Predistribution

8.2.1 Predistribution of Public Keys

8.2.2 Predistribution of Symmetric Keys

8.3 Authentication Protocols

8.3.1 Originality and Timeliness Techniques

8.3.2 Public-Key Authentication Protocols

8.3.3 Symmetric-Key Authentication Protocols

8.3.4 Diffie-Hellman Key Agreement

8.4 Secure Systems

8.4.1 Pretty Good Privacy (PGP)

8.4.2 Secure Shell (SSH)

8.4.3 Transport Layer Security (TLS, SSL, HTTPS)

8.4.4 IP Security (IPsec)

8.4.5 Wireless Security (802.11i)

8.5 Firewalls

8.5.1 Strengths and Weaknesses of Firewalls

8.6 Summary

Open Issue: Denial-of-Service Attacks

Further Reading

Exercises

Chapter 9: Applications

Problem: Applications Need Their Own Protocols

9.1 Traditional Applications

9.1.1 Electronic Mail (SMTP, MIME, IMAP)

9.1.2 World Wide Web (HTTP)

9.1.3 Name Service (DNS)

9.1.4 Network Management (SNMP)

9.2 Web Services

9.2.1 Custom Application Protocols (WSDL, SOAP)

9.2.2 A Generic Application Protocol (REST)

9.3 Multimedia Applications

9.3.1 Session Control and Call Control (SDP, SIP, H.323)

9.3.2 Resource Allocation for Multimedia Applications

9.4 Overlay Networks

9.4.1 Routing Overlays

9.4.2 Peer-to-Peer Networks (Gnutella, BitTorrent)

9.4.3 Content Distribution Networks

9.5 Summary

Open Issue: New Network Architecture

Further Reading

Exercises

Solutions to Select Exercises

Glossary

Bibliography