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UML Demystified
This self-teaching guide uses step-by-step examples to explain how to use UML (Unified Modeling Language), the vendor independent modeling language that allows users to visually plan, develop, and analyze their complex software projects. Programmers and software developers will learn to read, model, and use UML to create well-structured, stable software
products.
: Chapter 1: A Picture is Worth a Thousand Lines of Code Chapter 2: Start at the Beginning with Use Cases Chapter 3: What are the Things that Describe My Problem? Chapter 4: Showing How Classes are Related Chapter 5: Diagramming Interfaces Chapter 6: Discovering Behaviors with Interaction Diagrams Chapter 7: Using State Activity Diagrams Chapter 8: Modeling Components Chapter 9: Fit and Finish Chapter 10: Visualizing Your Deployment Topology APPENDIX A: A FINAL EXAM APPENDIX B: ANSWERS TO QUIZZES AND FINAL EXAM
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