The online computer book shop for UK & Europe                                   

   Books Home | About Us | Index | Next Record | Browse

 
  

Tel: 0121 706 6000 

Static Book Details Page - Computer Manuals Website

 Microsoft XNA Game Studio Express Creator's Guide
  

  Microsoft XNA Game Studio Express Creator's Guide by Stephen Cawood ; Patricia McGee

  • Published by: OSBORNE/MCGRAW
  • Author: Stephen Cawood ; Patricia McGee
  • Page Count: 456
  • Group: XNA
  • ISBN: 007149071X/9780071490719
  • Published: Aug 2007

Our Price: 16.09
Discount: 30%
RRP: 22.99 

For Latest Pricing and Availability Click Here
 

The online computer book shop for UK & Europe

Book store with some thing for everyone

Book Information and Description:

Microsoft XNA Game Studio Express Creator's Guide
Create complete 3D games using Microsoft XNA Game Studio Express and this hands-on guide. Written by experienced game developers, Microsoft XNA Game Studio Creator's Guide details the fundamentals of great game programming and offers detailed examples.

Inside, you'll learn to program a game engine, write shader code, create and animate 3D models, and add fluid motion and special effects. You'll also find out how to launch ballistics, add realistic scenery and terrain, and integrate lighting and textures. Step-by-step tutorials on underlying C# code and explanations of vector and matrix techniques are included.

    *

      Build and dynamically update XNA game windows and custom 3D objects

    *

      Learn scintillating animation techniques

    *

      Create lifelike skyboxes, textures, lighting, and shading effects

    *

      Program shaders using high-level shader language

    *

      Develop single- and multi-player games

    *

      Generate and code terrain with height detection

    *

      Construct impressive graphics using sprites, multi-texturing, and blending

    *

      Integrate audio, game dashboards, and score tracking

    *

      Develop realistic collision detection, ballistics, and particle effects

    *

      HaHHhhndle keyboard, mouse, and game controller input

    *

      Create static *.fbx and animated Quake 2 models and control them in code

Chapter 1: Set up an XNA Development Environment

Chapter 2: Developer Basics

Chapter 3: Introduction to XNA Graphics Programming

Chapter 4: Shaders

Chapter 5: Animation Introduction

Chapter 6: Character Movement

Chapter 7: Timers

Chapter 8: Texturing Your Game World

Chapter 9: Adding Skies and Horizons to your Levels

Chapter 10: Index Buffers

Chapter 11: Combining Images for Better Visual Effects

Chapter 12: Score Tracking and Game Statistics

Chapter 13: 3D Models

Chapter 14: Vectors

Chapter 15: Matrices

Chapter 16: Building a Graphics Engine Camera

Chapter 17: Collision Detection

Chapter 18: Particle Effects

Chapter 19: Keyframe Animations

Chapter 20: Lighting

Chapter 21: Input Devices

Chapter 22: Content Pipeline Processors

Chapter 23: Animated Models

Chapter 24: Adding Audio to Your Game

Chapter 25: Terrain with Height Detection

Chapter 26: Multiplayer Gaming

Index