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Maya 8: The Complete Reference Book/DVD Package
Written by the Maya experts who create special effects for today's blockbuster movies
Here is a thorough update of our critically acclaimed Maya 6 book, complete with spectacular new examples and tutorials on the new features in Maya 8. In this book, special-effects gurus explain how to use this state-of-the-art software to produce brilliant,
believable content for film and TV, video games, Web design, and print.
Maya 8:The Complete Reference explains the entire production pipeline from easy-to-follow tutorials that will help you master modeling, texturing, animation, rendering, postproduction, and much more.
CONTENTS:
Part I: Introduction to Maya
Chapter 1: Core Concepts
Chapter 2: The Maya User Interface
Part II: Modeling
Chapter 3: Polygonal Modeling
Chapter 4: Organic Modeling
Chapter 5: Basic NURBS Modeling
Chapter 6: Advanced NURBS Modeling
Chapter 7: Preparing Models for Animation
Part III: Character Setup
Chapter 8: Deformers
Chapter 9: Joints and Skeletons
Chapter 10: Skinning and Advanced Deformations
Chapter 11: Connecting Attributes
Chapter 12: Character Controls
Chapter 13: MEL Scripting
Part IV: Animation
Chapter 14: Animation Basics
Chapter 15: Character Animation
Chapter 16: Animation Tools
Part V: Texturing, Lighting, and Rendering
Chapter 17: Texture Basics
Chapter 18: Texturing in Practice
Chapter 19: Painting a Maya
Chapter 20: Lights and Cameras
Chapter 21: Rendering
Part VI: Particles, Emitters, and Fields
Chapter 22: Particles and Fields
Chapter 23: Advanced Particle Systems and Effects
Chapter 24: Rigid and Soft Body Dynamics
Chapter 25: Maya Hair
Chapter 26: Maya Cloth
Part VII: Postproduction
Chapter 27: Rendering for Postproduction
Chapter 28: Compositing in Postproduction
INDEX
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