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 Electronic Games for the Evil Genius: 35 Do-it-Yourself Entertaining Projects
  

  Electronic Games for the Evil Genius: 35 Do-it-Yourself Entertaining Projects by Thomas Petruzzellis

  • Published by: MCGRAW-HILL
  • Author: Thomas Petruzzellis
  • Page Count: 280
  • Group: DIGITAL ELECTRONICS
  • ISBN: 0071475567/9780071475563
  • Published: Nov 2006

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Book Information and Description:

Electronic Games for the Evil Genius: 35 Do-it-Yourself Entertaining Projects
Learn the fundamentals of electronics and circuitry while working on 21 fun projects

Here are twenty-one science projects that teach you the fundamentals of electronics and circuitry, how to read schematics, solder, use tools, and construct circuits - while you have fun putting making your own electronic games.

    

CONTENTS:

Acknowledgments Introduction Chapter 1: Identifying Electronic Components Chapter 2: Reading Schematics Chapter 3: Soldering Chapter 4: Wonky Wire Game Chapter 5: Lie Detector Chapter 6: Macho Meter Chapter 7: Mood Meter Project Chapter 8: Super-Reaction Time Tester Chapter 9: Touch Sensitive Coin Tosser/Decision Maker Chapter 10: The Tingler Project Chapter 11: Xenon Flasher Project Chapter 12: Siren Project Chapter 13: Rolling Dice Project Chapter 14: Game Show Quiz Buzzer Chapter 15: Wheel-of-Fortune Game Chapter 16: Skeet-Shooting Game Chapter 17: Grab-the-Gold Game Chapter 18: Stairway-to-Heaven Game Chapter 19: Electronic Cricket Chapter 20: Filtered Blacklight Project Chapter 21: Mini-Electronic Organ Chapter 22: 3-Channel Color Organ Chapter 23: 8-Watt Power Audio Amplifier Chapter 24: Infrared Target Game Chapter 25: Electronic Hourglass Chapter 26: Electronic Windmill/Propeller Chapter 27: Electronic Roulette Game Chapter 28: Hangman Game Chapter 29: Cliff Hanger Game Chapter 30: Alien Attack Game Chapter 31: Starburst Light Display Chapter 32: Electronic Voice Changer Chapter 33: Racquetball Game Chapter 34: Theremin Project Chapter 35: Multi-Chip Programmer Chapter 36: Simon Memory Game Chapter 37: Tetris Game Project Chapter 38: Tic-Tac-Toe Game APPENDIX: ELECTRONIC KITS SUPPLIERS INDEX